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topFILTER FILTERThere are 14840 productsSort
Translation missing: en.sections.collection_template.product_count
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Wasteland Raider [Fallout]$1.30 CADSet: Fallout Type: Creature — Human Mercenary Rarity: Rare Cost: {2}{B}{B} Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)When Wasteland Raider enters the battlefield, each player sacrifices a creature....
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Vault 87: Forced Evolution [Fallout]$0.70 CADSet: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {3}{G}{U} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Gain control of target non-Mutant creature for as long as you control Vault 87.II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its o...
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Vesuvan Shapeshifter [Masters 25]$0.70 CADSet: Masters 25 Type: Creature — Shapeshifter Rarity: Rare Cost: {3}{U}{U} As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upke...
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Junk // Zombie Mutant Double-Sided Token [Fallout Tokens]$0.90 CADSet: Fallout Tokens Type: Token Artifact — Junk Rarity: Common {T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. Reverse Type: Token Creature — Zombie Mutant
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Grim Reaper's Sprint (Extended Art) (Surge Foil) [Fallout]$7.90 CADSet: Fallout Type: Enchantment — Aura Rarity: Rare Cost: {4}{R} Morbid — This spell costs 3 less to cast if a creature died this turn.Enchant creatureWhen Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.Enchanted creature gets ...
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T-45 Power Armor (Extended Art) [Fallout]$1.00 CADSet: Fallout Type: Artifact — Equipment Rarity: Rare Cost: {2} When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your cho...
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Bloatfly Swarm [Fallout]$2.80 CADSet: Fallout Type: Creature — Insect Mutant Rarity: Uncommon Cost: {3}{B} FlyingBloatfly Swarm enters the battlefield with five +1/+1 counters on it.If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from then give each player a rad counter for each +1/+...
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Brotherhood Scribe (Surge Foil) [Fallout]$1.90 CADSet: Fallout Type: Creature — Human Artificer Rarity: Rare Cost: {1}{W} Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts.Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.
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Sentry Bot (Extended Art) [Fallout]$0.90 CADSet: Fallout Type: Artifact Creature — Robot Rarity: Rare Cost: {4}{W} FlashThis spell costs {1} less to cast for each creature attacking you.When Sentry Bot enters the battlefield, you get {E} for each creature attacking you.At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creatu...
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Synth Infiltrator [Fallout]$0.70 CADSet: Fallout Type: Artifact Creature — Synth Rarity: Rare Cost: {3}{U}{U} Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.)You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact ...
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Wasteland Raider (Extended Art) [Fallout]$0.80 CADSet: Fallout Type: Creature — Human Mercenary Rarity: Rare Cost: {2}{B}{B} Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)When Wasteland Raider enters the battlefield, each player sacrifices a creature....
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Battle of Hoover Dam (Extended Art) [Fallout]$0.70 CADSet: Fallout Type: Enchantment Rarity: Rare Cost: {3}{W} As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.• Legion — Whenever a creature you control ...
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Marshal's Anthem (Extended Art) (Surge Foil) [Fallout]$1.20 CADSet: Fallout Type: Enchantment Rarity: Rare Cost: {2}{W}{W} Multikicker 1W Creatures you control get +1/+1.When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Grim Reaper's Sprint [Fallout]$2.40 CADSet: Fallout Type: Enchantment — Aura Rarity: Rare Cost: {4}{R} Morbid — This spell costs 3 less to cast if a creature died this turn.Enchant creatureWhen Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.Enchanted creature gets ...
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Megaton's Fate (Extended Art) (Surge Foil) [Fallout]$3.30 CADSet: Fallout Type: Sorcery Rarity: Rare Cost: {5}{R} Choose one —• Disarm — Destroy target artifact. Create four Treasure tokens.• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing.
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The Wise Mothman [Fallout]$1.00 CADSet: Fallout Type: Legendary Creature — Insect Mutant Rarity: Mythic Cost: {1}{B}{G}{U} FlyingWhenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled...
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Elmar, Ulvenwald Informant [Secret Lair: Universes Within]$0.70 CADSet: Secret Lair: Universes Within Type: Legendary Creature — Human Rarity: Rare Cost: {1}{R}{G} HasteWhenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Friends forever (You can have two commanders if both ha...
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Crew Captain (Showcase Golden Age Gilded Foil) [Streets of New Capenna]$0.50 CADSet: Streets of New Capenna Type: Creature — Human Warrior Rarity: Uncommon Cost: {B}{R}{G} HasteCrew Captain has indestructible as long as it entered the battlefield this turn.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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