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topFILTER FILTERThere are 14840 productsSort
Translation missing: en.sections.collection_template.product_count
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Echoing Courage [Masters 25]$0.30 CADSet: Masters 25 Type: Instant Rarity: Common Cost: {1}{G} Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. A single seed unleashes a flurry of growth.
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Balduvian Horde [Masters 25]$0.30 CADSet: Masters 25 Type: Creature — Human Barbarian Rarity: Common Cost: {2}{R}{R} When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. "We earn no medals and fight for no titles. Blood is proof of our victory." —Lovisa Coldeyes
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Knight of the Skyward Eye [Masters 25]$0.30 CADSet: Masters 25 Type: Creature — Human Knight Rarity: Common Cost: {1}{W} {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn. The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his...
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Beast Token [Conspiracy: Take the Crown Tokens]$0.40 CADSet: Conspiracy: Take the Crown Tokens Type: Token Creature — Beast Rarity: Common
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Emissary's Ploy [Conspiracy: Take the Crown]$0.50 CADSet: Conspiracy: Take the Crown Type: Conspiracy Rarity: Rare (Start the game with this conspiracy face up in the command zone.)Before drawing your opening hand, choose 1, 2, or 3.You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
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Guul Draz Specter [Conspiracy: Take the Crown]$0.70 CADSet: Conspiracy: Take the Crown Type: Creature — Specter Rarity: Rare Cost: {2}{B}{B} FlyingGuul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
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Ravenous Leucrocota [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Creature — Beast Rarity: Common Cost: {3}{G} Vigilance{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Hunger makes a leucrocota dangerous. A full belly makes it angry and dangerous.
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Affa Guard Hound [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Dog Rarity: Uncommon Cost: {2}{W} Flash (You may cast this spell any time you could cast an instant.)When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. Once a welcoming hub for explorers, Affa became a place of guar...
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Lieutenants of the Guard [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Human Soldier Rarity: Common Cost: {4}{W} Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creatu...
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Twin Bolt [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Instant Rarity: Common Cost: {1}{R} Twin Bolt deals 2 damage divided as you choose among one or two targets. Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or...
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Divination [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Sorcery Rarity: Common Cost: {2}{U} Draw two cards. "The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle
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Throne Warden [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Human Soldier Rarity: Common Cost: {1}{W} At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden. "Rulers come and go, but my allegiance belongs to the throne."
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Lay of the Land [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Sorcery Rarity: Common Cost: {G} Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Victory favors neither the righteous nor the wicked. It favors the prepared.
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Disenchant [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Instant Rarity: Common Cost: {1}{W} Destroy target artifact or enchantment. The scepter of power is fragile in a calloused hand. —Cho-Arrim saying
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Illusionary Informant [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Creature — Bird Illusion Rarity: Common Cost: {1}{U} Draft Illusionary Informant face up.During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.Flying
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Absorb Vis [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Sorcery Rarity: Common Cost: {6}{B} Target player loses 4 life and you gain 4 life.Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Ember Beast [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Creature — Beast Rarity: Common Cost: {2}{R} Ember Beast can't attack or block alone. The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.
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Maralen of the Mornsong [Morningtide]$36.20 CADSet: Morningtide Type: Legendary Creature — Elf Wizard Rarity: Rare Cost: {1}{B}{B} Players can't draw cards.At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. Maralen sent Veesa, Endry, and Iliona—the Vendilio...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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