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topFILTER FILTERThere are 14840 productsSort
Translation missing: en.sections.collection_template.product_count
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Warden of the Inner Sky [The Lost Caverns of Ixalan]$0.50 CADSet: The Lost Caverns of Ixalan Type: Creature — Human Soldier Rarity: Rare Cost: {W} As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. ...
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Golden Ratio [Strixhaven: School of Mages]$0.30 CADSet: Strixhaven: School of Mages Type: Sorcery Rarity: Uncommon Cost: {1}{G}{U} Draw a card for each different power among creatures you control. "When I look around, I see a world defined by patterns that still manages to defy them." —Kianne, Quandrix dean
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Big Play [Strixhaven: School of Mages]$0.30 CADSet: Strixhaven: School of Mages Type: Instant Rarity: Common Cost: {1}{G} Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. "Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here." —Cremik, Mage Tower comm...
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Frost Trickster [Strixhaven: School of Mages]$0.30 CADSet: Strixhaven: School of Mages Type: Creature — Bird Wizard Rarity: Common Cost: {2}{U} FlyingWhen Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. The most important skill in a Mage Tower match is kee...
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Charge Through [Strixhaven: School of Mages]$0.40 CADSet: Strixhaven: School of Mages Type: Instant Rarity: Common Cost: {G} Target creature gains trample until end of turn.Draw a card. "What a move! Lorehold gets caught flat-footed, and Witherbloom barrels ahead." —Cremik, Mage Tower commentator
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Mage Duel [Strixhaven: School of Mages]$0.30 CADSet: Strixhaven: School of Mages Type: Sorcery Rarity: Common Cost: {2}{G} This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn.Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) ...
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Expanded Anatomy [Strixhaven: School of Mages]$0.30 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Common Cost: {3} Put two +1/+1 counters on target creature. It gains vigilance until end of turn. "Changing the equation from incremental to exponential was a stroke of genius on my part."
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Quandrix Apprentice [Strixhaven: School of Mages]$0.40 CADSet: Strixhaven: School of Mages Type: Creature — Human Wizard Rarity: Uncommon Cost: {G}{U} Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any ord...
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Emergent Sequence [Strixhaven: School of Mages]$0.40 CADSet: Strixhaven: School of Mages Type: Sorcery Rarity: Uncommon Cost: {1}{G} Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control...
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Heated Debate [Strixhaven: School of Mages]$0.30 CADSet: Strixhaven: School of Mages Type: Instant Rarity: Common Cost: {2}{R} This spell can't be countered. (This includes by the ward ability.)Heated Debate deals 4 damage to target creature or planeswalker. "While you were wasting time with abstract equations, I mastered ancient Oggyar fire magic. Your m...
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Oggyar Battle-Seer [Strixhaven: School of Mages]$0.30 CADSet: Strixhaven: School of Mages Type: Creature — Ogre Shaman Rarity: Common Cost: {3}{U}{R} Haste{T}: Scry 1. "May Ganathog bless us with bloody visions of glory restored!"
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Introduction to Annihilation [Strixhaven: School of Mages]$0.40 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Common Cost: {5} Exile target nonland permanent. Its controller draws a card. "I've never seen a student fail quite so spectacularly. There's potential in that." —Hostram, professor of arcanochemistry
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Lorehold Command [Strixhaven: School of Mages]$0.60 CADSet: Strixhaven: School of Mages Type: Instant Rarity: Rare Cost: {3}{R}{W} Choose two —• Create a 3/2 red and white Spirit creature token.• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.• Lorehold Command deals 3 damage to any target. Target player gains 3 life.• Sacrifice a permanent, then draw...
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Will-o'-the-Wisp [Fourth Edition]$1.50 CADSet: Fourth Edition Type: Creature — Spirit Rarity: Rare Cost: {B} Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) ...
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Bartel Runeaxe [Legends]$32.30 CADSet: Legends Type: Legendary Creature — Giant Warrior Rarity: Rare Cost: {3}{B}{R}{G} VigilanceBartel Runeaxe can't be the target of Aura spells. Thundering down from Hammerheim, no foe could slow Bartel's charge.
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Captured by the Consulate [Kaladesh]$0.40 CADSet: Kaladesh Type: Enchantment — Aura Rarity: Rare Cost: {3}{W} Enchant creature you don't controlEnchanted creature can't attack.Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. "At last, the infamous Pia Nalaar." —Tezzeret
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Planar Cleansing [Magic 2013]$0.70 CADSet: Magic 2013 Type: Sorcery Rarity: Rare Cost: {3}{W}{W}{W} Destroy all nonland permanents.
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Gleam of Authority [Dragons of Tarkir]$0.70 CADSet: Dragons of Tarkir Type: Enchantment — Aura Rarity: Rare Cost: {1}{W} Enchant creatureEnchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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