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topFILTER FILTERThere are 14840 productsSort
Translation missing: en.sections.collection_template.product_count
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Isperia's Skywatch [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Vedalken Knight Rarity: Common Cost: {5}{U} FlyingWhen Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Inspiration [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Instant Rarity: Common Cost: {3}{U} Target player draws two cards. "Day 31: I finally succeeded in my time reversal experiment! "Day 30: I might have a problem here." —Journal of the Prime Izmagnus
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Inaction Injunction [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Sorcery Rarity: Common Cost: {1}{U} Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)Draw a card. "To prevent action is to prevent transgression." —Azorius Arrester motto ...
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Faerie Impostor [Return to Ravnica]$0.40 CADSet: Return to Ravnica Type: Creature — Faerie Rogue Rarity: Uncommon Cost: {U} FlyingWhen Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. Many Tin Street shops display a sign on the door: "No cloaks allowed."
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Downsize [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Instant Rarity: Common Cost: {U} Target creature you don't control gets -4/-0 until end of turn.Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Doorkeeper [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Homunculus Rarity: Common Cost: {1}{U} Defender{2}{U}, {T}: Target player mills X cards, where X is the number of creatures with defender you control. One piercing stare usually convinces thieves to go elsewhere.
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Crosstown Courier [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Vedalken Rarity: Common Cost: {1}{U} Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards. Information travels quickly through Ravnica's network of messengers and thought agents.
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Conjured Currency [Return to Ravnica]$0.50 CADSet: Return to Ravnica Type: Enchantment Rarity: Rare Cost: {5}{U} At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. A bargain in Keyhole Downs is always too good to be true.
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Chronic Flooding [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant landWhenever enchanted land becomes tapped, its controller mills three cards. With the Izzet occupied elsewhere, many of their public works fell into disrepair.
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Cancel [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Instant Rarity: Common Cost: {1}{U}{U} Counter target spell. "It is forbidden. Asking why is irrelevant." —Sergiu, Opal Lake magistrate
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Blustersquall [Return to Ravnica]$0.50 CADSet: Return to Ravnica Type: Instant Rarity: Uncommon Cost: {U} Tap target creature you don't control.Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Weather is more predictable than the Izzet.
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Aquus Steed [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Beast Rarity: Uncommon Cost: {3}{U} {2}{U}, {T}: Target creature gets -2/-0 until end of turn. In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long.
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Trostani's Judgment [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Instant Rarity: Common Cost: {5}{W} Exile target creature, then populate. (Create a token that's a copy of a creature token you control.) "Some cannot be saved as they are, but all can serve the Worldsoul." —Trostani
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Swift Justice [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Instant Rarity: Common Cost: {W} Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. "Having conviction is more important than being righteous." —Aurelia
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Sunspire Griffin [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Griffin Rarity: Common Cost: {1}{W}{W} Flying "For each griffin wounded by an arrow, there's a corpse with a bow nearby." —Pel Javya, Wojek investigator
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Soul Tithe [Return to Ravnica]$0.40 CADSet: Return to Ravnica Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{W} Enchant nonland permanentAt the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
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Seller of Songbirds [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Human Rarity: Common Cost: {2}{W} When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. "Lady Wren is the one merchant in Keyhole Downs who isn't running a scam." —Mirela, Azorius hussar
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Selesnya Sentry [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Elephant Soldier Rarity: Common Cost: {2}{W} {5}{G}: Regenerate Selesnya Sentry. Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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