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topFILTER FILTERThere are 14840 productsSort
Translation missing: en.sections.collection_template.product_count
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Electrickery [Return to Ravnica]$0.50 CADSet: Return to Ravnica Type: Instant Rarity: Common Cost: {R} Electrickery deals 1 damage to target creature you don't control.Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Dynacharge [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Instant Rarity: Common Cost: {R} Target creature you control gets +2/+0 until end of turn.Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Nothing evens the odds like a little light...
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Cobblebrute [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Elemental Rarity: Common Cost: {3}{R} The most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.
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Chaos Imps [Return to Ravnica]$0.50 CADSet: Return to Ravnica Type: Creature — Imp Rarity: Rare Cost: {4}{R}{R} FlyingUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)Chaos Imps has trample as long as it has a +1/+1 counter on it.
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Bloodfray Giant [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Giant Rarity: Uncommon Cost: {2}{R}{R} TrampleUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) The star performer of the Juri Revue, his shows have fans and blood spilling...
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Bellows Lizard [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Lizard Rarity: Common Cost: {R} {1}{R}: Bellows Lizard gets +1/+0 until end of turn. As the price of wood and coal rose, smiths found creative ways to keep their forges burning.
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Batterhorn [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Beast Rarity: Common Cost: {4}{R} When Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.
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Ash Zealot [Return to Ravnica]$0.60 CADSet: Return to Ravnica Type: Creature — Human Warrior Rarity: Rare Cost: {R}{R} First strike, hasteWhenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. "Smarter than death? Let's see you outsmart my mace, necromancer!"
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Annihilating Fire [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Instant Rarity: Common Cost: {1}{R}{R} Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. "The most impressive performances can be done only once." —Mote, Rakdos madcap
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Zanikev Locust [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Insect Rarity: Uncommon Cost: {5}{B} FlyingScavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Terrus Wurm [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Zombie Wurm Rarity: Common Cost: {6}{B} Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) "We follow it through its tunnels, and where it dies, we...
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Tavern Swindler [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Human Rogue Rarity: Uncommon Cost: {1}{B} {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.
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Stab Wound [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Enchantment — Aura Rarity: Common Cost: {2}{B} Enchant creatureEnchanted creature gets -2/-2.At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Sewer Shambler [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Zombie Rarity: Common Cost: {2}{B} Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) ...
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Perilous Shadow [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Insect Shade Rarity: Common Cost: {2}{B}{B} {1}{B}: Perilous Shadow gets +2/+2 until end of turn. There are some shadows that even the Dimir fear.
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Ogre Jailbreaker [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Ogre Rogue Rarity: Common Cost: {3}{B} DefenderOgre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time. ...
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Mind Rot [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Sorcery Rarity: Common Cost: {2}{B} Target player discards two cards. With no memories left to compare to his present situation, Andalum was finally content.
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Launch Party [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Instant Rarity: Common Cost: {3}{B} As an additional cost to cast this spell, sacrifice a creature.Destroy target creature. Its controller loses 2 life. Life's too short to not do the things you love.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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