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topFILTER FILTERThere are 14840 productsSort
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Magic Missile [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Sorcery Rarity: Uncommon Cost: {1}{R}{R} This spell can't be countered.Magic Missile deals 3 damage divided as you choose among one, two, or three targets. A tried-and-true favorite of many wizards, whatever their school. ...
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Jaded Sell-Sword [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Dragon Warrior Rarity: Common Cost: {3}{R} When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. "Today? That'll cost you extra." ...
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Improvised Weaponry [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Sorcery Rarity: Common Cost: {2}{R} Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Anything can be a weapon if you swing it ...
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Hulking Bugbear [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Goblin Rarity: Uncommon Cost: {1}{R}{R} Haste Bugbears move with surprising speed for their size and bulk, a fact that has led to the demise of many unwary adventurers.
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Hobgoblin Captain [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Goblin Barbarian Rarity: Common Cost: {1}{R} Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. ...
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Goblin Javelineer [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Goblin Warrior Rarity: Common Cost: {R} HasteWhenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it. Hate gets you only so far. A pointy stick can close the rest of the distance. ...
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Earth-Cult Elemental [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Elemental Rarity: Common Cost: {4}{R}{R} Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.1—9 | Each player sacrifices a permanent.10—19 | Each opponent sacrifices a permanent.20 | Each opponent sacrifices two permanents. ...
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Dueling Rapier [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {R} FlashWhen Dueling Rapier enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+0.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
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Chaos Channeler [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.40 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Human Shaman Rarity: Uncommon Cost: {2}{R}{R} Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.1—9 | Exile the top card of your library. You may play it this turn.10—19 | Exile the top two cards of your library. You may play them this turn...
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Burning Hands [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Instant Rarity: Uncommon Cost: {1}{R} Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. A simple fire spell that grows in intensity along with its caster....
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Boots of Speed [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {R} Equipped creature gets +1/+0 and has haste.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Click your heels and become the wind.
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Armory Veteran [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Orc Warrior Rarity: Common Cost: {1}{R} As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) "This one is for goblins, this one is for owlbears, this one is for toast, ...
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Zombie Ogre [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Zombie Ogre Rarity: Common Cost: {3}{B}{B} At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.) "On the plus side, Throg no longer thi...
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Warlock Class [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.40 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Enchantment — Class Rarity: Uncommon Cost: {B} (Gain the next level as a sorcery to add its ability.)At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.{1}{B}: Level 2When this Class becomes level 2, look at the top three ca...
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Vampire Spawn [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Vampire Rarity: Common Cost: {2}{B} When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. Unsuccessful vampire hunters often wind up as ravenous spawn.
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Thieves' Tools [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {1}{B} When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or l...
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Sphere of Annihilation [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.40 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact Rarity: Rare Cost: {X}{B} Sphere of Annihilation enters the battlefield with X void counters on it.At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void count...
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Skullport Merchant [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.40 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Dwarf Citizen Rarity: Uncommon Cost: {2}{B} When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color."){1}{B}, Sacrifice another creature or a Treasure: Draw ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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