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topFILTER FILTERThere are 15074 productsSort
Translation missing: en.sections.collection_template.product_count
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Surveilling Sprite [Ravnica: City of Guilds]$0.40 CADSet: Ravnica: City of Guilds Type: Creature — Faerie Rogue Rarity: Common Cost: {1}{U} FlyingWhen Surveilling Sprite dies, you may draw a card. Their natural curiosity, combined with a knack for trespassing, makes sprites excellent spies.
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Stasis Cell [Ravnica: City of Guilds]$0.40 CADSet: Ravnica: City of Guilds Type: Enchantment — Aura Rarity: Common Cost: {4}{U} Enchant creatureEnchanted creature doesn't untap during its controller's untap step.{3}{U}: Attach Stasis Cell to target creature. The Simic created the cells to preserve their experiments. The Azorius put the cells to use ...
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Spawnbroker [Ravnica: City of Guilds]$0.80 CADSet: Ravnica: City of Guilds Type: Creature — Human Wizard Rarity: Rare Cost: {2}{U} When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. "The trick isn't setting u...
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Snapping Drake [Ravnica: City of Guilds]$0.30 CADSet: Ravnica: City of Guilds Type: Creature — Drake Rarity: Common Cost: {3}{U} Flying (This creature can't be blocked except by creatures with flying or reach.) The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.
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Quickchange [Ravnica: City of Guilds]$0.30 CADSet: Ravnica: City of Guilds Type: Instant Rarity: Common Cost: {1}{U} Target creature becomes the color or colors of your choice until end of turn.Draw a card. Most Ravnicans lead lives of desperate survival. Those who thrive are malleable enough to change with the ever-shifting politics of the guilds. ...
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Peel from Reality [Ravnica: City of Guilds]$0.30 CADSet: Ravnica: City of Guilds Type: Instant Rarity: Common Cost: {1}{U} Return target creature you control and target creature you don't control to their owners' hands. When House Dimir's secrets are in danger of exposure, the guild takes drastic measures to cover its tracks.
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Mnemonic Nexus [Ravnica: City of Guilds]$0.40 CADSet: Ravnica: City of Guilds Type: Instant Rarity: Uncommon Cost: {3}{U} Each player shuffles their graveyard into their library. True enlightenment comes not with a new thought, but with understanding of all the old ones.
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Mark of Eviction [Ravnica: City of Guilds]$0.40 CADSet: Ravnica: City of Guilds Type: Enchantment — Aura Rarity: Uncommon Cost: {U} Enchant creatureAt the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter. ...
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Lore Broker [Ravnica: City of Guilds]$0.80 CADSet: Ravnica: City of Guilds Type: Creature — Human Rogue Rarity: Uncommon Cost: {1}{U} {T}: Each player draws a card, then discards a card. Lies are sold as often as truths—and used just as effectively.
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Induce Paranoia [Ravnica: City of Guilds]$0.40 CADSet: Ravnica: City of Guilds Type: Instant Rarity: Common Cost: {2}{U}{U} Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
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Halcyon Glaze [Ravnica: City of Guilds]$0.40 CADSet: Ravnica: City of Guilds Type: Enchantment Rarity: Uncommon Cost: {1}{U}{U} Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn. "Earth to æther, window to wonder, stillness to the sky." —Glazing incantation ...
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Grayscaled Gharial [Ravnica: City of Guilds]$0.30 CADSet: Ravnica: City of Guilds Type: Creature — Crocodile Rarity: Common Cost: {U} Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Each tooth carries enough bacteria to kill a person in a day or two. But then, gharials do have 138 teeth.
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Flow of Ideas [Ravnica: City of Guilds]$0.50 CADSet: Ravnica: City of Guilds Type: Sorcery Rarity: Uncommon Cost: {5}{U} Draw a card for each Island you control. "A system to direct the flow of Ravnica's entire water supply? Thinking a bit small, aren't we?" —Trivaz, Izzet mage
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Flight of Fancy [Ravnica: City of Guilds]$0.30 CADSet: Ravnica: City of Guilds Type: Enchantment — Aura Rarity: Common Cost: {3}{U} Enchant creatureWhen Flight of Fancy enters the battlefield, draw two cards.Enchanted creature has flying. The view from above is an inspiration to the newly winged.
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Ethereal Usher [Ravnica: City of Guilds]$0.50 CADSet: Ravnica: City of Guilds Type: Creature — Spirit Rarity: Uncommon Cost: {5}{U} {U}, {T}: Target creature can't be blocked this turn.Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) ...
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Dream Leash [Ravnica: City of Guilds]$0.60 CADSet: Ravnica: City of Guilds Type: Enchantment — Aura Rarity: Rare Cost: {3}{U}{U} Enchant permanentYou can't choose an untapped permanent as this spell's target as you cast it.You control enchanted permanent. The tendrils of sorcery find easy purchase on the soft underbelly of dreams.
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Drake Familiar [Ravnica: City of Guilds]$0.30 CADSet: Ravnica: City of Guilds Type: Creature — Drake Rarity: Common Cost: {1}{U} FlyingWhen Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. "Falconry? A fine sport I suppose, if you're attracted to the frailty of birds." —Trivaz, Izzet mage ...
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Convolute [Ravnica: City of Guilds]$0.30 CADSet: Ravnica: City of Guilds Type: Instant Rarity: Common Cost: {2}{U} Counter target spell unless its controller pays {4}. The words came to the sorcerer's lips but refused to budge any further.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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