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topFILTER FILTERThere are 15035 productsSort
Translation missing: en.sections.collection_template.product_count
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Engineered Might [Kaladesh]$0.30 CADSet: Kaladesh Type: Sorcery Rarity: Uncommon Cost: {3}{G}{W} Choose one —• Target creature gets +5/+5 and gains trample until end of turn.• Creatures you control get +2/+2 and gain vigilance until end of turn.
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Empyreal Voyager [Kaladesh]$0.40 CADSet: Kaladesh Type: Creature — Vedalken Scout Rarity: Uncommon Cost: {1}{G}{U} Flying, trampleWhenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). "For years, I studied the aethersphere from afar, but it was not until I touched the aether for myself that I c...
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Contraband Kingpin [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Aetherborn Rogue Rarity: Uncommon Cost: {U}{B} LifelinkWhenever an artifact enters the battlefield under your control, scry 1. "Don't waste my time with trifles. Bring me works of art, and I will make you rich."
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Wily Bandar [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Cat Monkey Rarity: Common Cost: {G} {2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Part feline, part primate, all trouble.
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Wild Wanderer [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Elf Druid Rarity: Common Cost: {3}{G} When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "We all began in nature, and nature is where we belong."
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Thriving Rhino [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Rhino Rarity: Common Cost: {2}{G} When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. As unpredictable as aether, and just as hard to contain. ...
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Take Down [Kaladesh]$0.30 CADSet: Kaladesh Type: Sorcery Rarity: Common Cost: {G} Choose one —• Take Down deals 4 damage to target creature with flying.• Take Down deals 1 damage to each creature with flying. The drake flew true. The arrow flew truer.
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Servant of the Conduit [Kaladesh]$0.40 CADSet: Kaladesh Type: Creature — Elf Druid Rarity: Uncommon Cost: {1}{G} When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).{T}, Pay {E}: Add one mana of any color. "Creation without connection to nature is just manufacture."
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Sage of Shaila's Claim [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Elf Druid Rarity: Common Cost: {1}{G} When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). Even now, Shaila's descendants proudly occupy the greenway that she refused to relinquish to the Consulate.
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Riparian Tiger [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Cat Rarity: Common Cost: {3}{G}{G} TrampleWhen Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters).Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.
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Peema Outrider [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Elf Artificer Rarity: Common Cost: {2}{G}{G} TrampleFabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Connected as artificer and invention, bonded as rider and steed.
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Ornamental Courage [Kaladesh]$0.30 CADSet: Kaladesh Type: Instant Rarity: Common Cost: {G} Untap target creature. It gets +1/+3 until end of turn. Inspired by the thorns and brambles of the untamed wilds, elvish armor is both beautiful and formidable.
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Nature's Way [Kaladesh]$0.40 CADSet: Kaladesh Type: Sorcery Rarity: Uncommon Cost: {1}{G} Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery. ...
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Kujar Seedsculptor [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Elf Druid Rarity: Common Cost: {1}{G} When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as th...
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Hunt the Weak [Kaladesh]$0.30 CADSet: Kaladesh Type: Sorcery Rarity: Common Cost: {3}{G} Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) Natural evolution is often at odds with industrial progress.
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Highspire Artisan [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Elf Artificer Rarity: Common Cost: {2}{G} Reach (This creature can block creatures with flying.)Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Fairgrounds Trumpeter [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Elephant Rarity: Uncommon Cost: {2}{G} At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. The louder the elephant trumpeted, the more the crowd cheered. And the more the cr...
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Elegant Edgecrafters [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Elf Artificer Rarity: Uncommon Cost: {4}{G}{G} Elegant Edgecrafters can't be blocked by creatures with power 2 or less.Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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