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topFILTER FILTERThere are 15035 productsSort
Translation missing: en.sections.collection_template.product_count
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Ghirapur Guide [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Elf Scout Rarity: Uncommon Cost: {2}{G} {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.
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Durable Handicraft [Kaladesh]$0.30 CADSet: Kaladesh Type: Enchantment Rarity: Uncommon Cost: {1}{G} Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
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Creeping Mold [Kaladesh]$0.30 CADSet: Kaladesh Type: Sorcery Rarity: Uncommon Cost: {2}{G}{G} Destroy target artifact, enchantment, or land. Sanctions, mandates, regulations . . . These things mean nothing to the natural world.
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Cowl Prowler [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Wurm Rarity: Common Cost: {4}{G}{G} Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.
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Attune with Aether [Kaladesh]$0.30 CADSet: Kaladesh Type: Sorcery Rarity: Common Cost: {G} Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters). "I've never seen a world where aether weaves through every aspect of nature."
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Arborback Stomper [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Beast Rarity: Uncommon Cost: {3}{G}{G} TrampleWhen Arborback Stomper enters the battlefield, you gain 5 life. The power of aether draws creatures to it like a magnetic force, and those that are touched by it are forever altered.
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Appetite for the Unnatural [Kaladesh]$0.30 CADSet: Kaladesh Type: Instant Rarity: Common Cost: {2}{G} Destroy target artifact or enchantment. You gain 2 life. "I'd just let the monkey have it if I were you. You can make another, but the same can't be said of your fingers." —Turni, Greenwheel groundskeeper
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Welding Sparks [Kaladesh]$0.30 CADSet: Kaladesh Type: Instant Rarity: Common Cost: {2}{R} Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. "The fires of invention burn in all of us. I fight for the freedom to unleash those flames." —Pia Nalaar
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Wayward Giant [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Giant Rarity: Common Cost: {4}{R} Menace "The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed." —Sram, senior edificer
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Thriving Grubs [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Gremlin Rarity: Common Cost: {1}{R} When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters).Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. Some passengers ride without tickets.
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Terror of the Fairgrounds [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Gremlin Rarity: Common Cost: {3}{R} "Consider this a high alert, people. Permission to destroy on sight. Either we take it down or it'll take down the Fair." —Pav, gremlin watch
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Start Your Engines [Kaladesh]$0.40 CADSet: Kaladesh Type: Sorcery Rarity: Uncommon Cost: {3}{R} Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize. ...
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Spontaneous Artist [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Human Rogue Rarity: Common Cost: {3}{R} When Spontaneous Artist enters the battlefield, you get {E} (an energy counter).Pay {E}: Target creature gains haste until end of turn. Graffiti of the "leaking spire" symbol is found wherever the renegades have been.
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Spireside Infiltrator [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Human Rogue Rarity: Common Cost: {2}{R} Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. "The Consulate promised that we would all have access to aether. I'm just keeping them honest."
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Speedway Fanatic [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Human Pilot Rarity: Uncommon Cost: {1}{R} HasteWhenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. If her vehicle even has a brake, she couldn't tell you which pedal it is.
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Salivating Gremlins [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Gremlin Rarity: Common Cost: {2}{R} Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. If an elf can dream it, a dwarf can build it, and a gremlin can eat it.
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Ruinous Gremlin [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Gremlin Rarity: Common Cost: {R} {2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. City officials once sent twenty gleaming automatons to exterminate a nest of gremlins. They soon saw the error of their ways.
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Quicksmith Genius [Kaladesh]$0.40 CADSet: Kaladesh Type: Creature — Human Artificer Rarity: Uncommon Cost: {2}{R} Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. Quicksmiths are eager to jump from one project to the next, relying on flashes of inspiration rather than careful re...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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