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topFILTER FILTERThere are 14976 productsSort
Translation missing: en.sections.collection_template.product_count
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Dreadwurm (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Wurm Horror Rarity: Common Cost: {4}{B} Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Its silent slithering belies its bulk. ...
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Skyclave Squid (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Squid Rarity: Common Cost: {1}{U} DefenderLandfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
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Prowling Felidar (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Cat Beast Rarity: Common Cost: {3}{W} VigilanceLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
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Makindi Ox (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Ox Rarity: Common Cost: {4}{W} Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
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Fearless Fledgling (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Griffin Rarity: Uncommon Cost: {1}{W} Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. Griffins nest in precarious places, so fledglings often find themselves taking th...
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Throne of Makindi [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Land Rarity: Rare {T}: Add {C}.{1}, {T}: Put a charge counter on Throne of Makindi.{T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
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Crawling Barrens [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Land Rarity: Rare {T}: Add {C}.{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. Zendikar is restless.
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Base Camp [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Land Rarity: Uncommon Base Camp enters the battlefield tapped.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. A new dawn, a new adventure.
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Stonework Packbeast [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact Creature — Beast Rarity: Common Cost: {2} Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.{2}: Add one mana of any color. It will happily carry home your treasure or drag you back to civilization, as circumstances demand.
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Spare Supplies [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact Rarity: Common Cost: {2} Spare Supplies enters the battlefield tapped.When Spare Supplies enters the battlefield, draw a card.{2}, {T}, Sacrifice Spare Supplies: Draw a card. "It's better to carry a little extra weight than to find yourself halfway down a baloth's thro...
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Skyclave Sentinel [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact Creature — Gargoyle Rarity: Common Cost: {3} Kicker {4} (You may pay an additional {4} as you cast this spell.)Flying, defenderIf Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it ...
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Sea Gate Colossus [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact Creature — Golem Warrior Rarity: Common Cost: {7} This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "When you are battered and exhausted, look up and be inspired by its reso...
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Relic Axe [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact — Equipment Rarity: Uncommon Cost: {2} When Relic Axe enters the battlefield, attach it to target creature you control.Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.Equip {2} "It's light as a feather, but it hits with the force of a boulder. A ...
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Cliffhaven Kitesail [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact — Equipment Rarity: Common Cost: {1} When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.Equipped creature has flying.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Made from canvas, wood, and hope...
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Zareth San, the Trickster [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Legendary Creature — Merfolk Rogue Rarity: Rare Cost: {3}{U}{B} Flash{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.Whenever Zareth San deals combat damage to a player, you may put target ...
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Umara Mystic [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {1}{U}{R} FlyingWhenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. "We tolerate the North Hada thieves' den, but cutthroats who wander downriver earn a skymanta ride out to sea." ...
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Spoils of Adventure [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Uncommon Cost: {4}{W}{U} This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)You gain 3 life and draw three cards. Survival itself is no small reward.
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Soaring Thought-Thief [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Uncommon Cost: {U}{B} FlashFlyingAs long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.Whenever one or more Rogues you control attack, each opponent mills two cards.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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