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topFILTER FILTERThere are 15022 productsSort
Translation missing: en.sections.collection_template.product_count
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Battle Screech [Dominaria Remastered]$0.40 CADSet: Dominaria Remastered Type: Sorcery Rarity: Uncommon Cost: {2}{W}{W} Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Auramancer [Dominaria Remastered]$0.30 CADSet: Dominaria Remastered Type: Creature — Human Wizard Rarity: Common Cost: {2}{W} When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength."
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Myriad Construct (Extended Art) [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Artifact Creature — Construct Rarity: Rare Cost: {4} Kicker {3}If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct a...
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Nimble Trapfinder (Extended Art) [Zendikar Rising]$0.60 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Rare Cost: {1}{U} Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature de...
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Brushfire Elemental (Showcase) [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Uncommon Cost: {R}{G} HasteBrushfire Elemental can't be blocked by creatures with power 2 or less.Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
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Skyclave Pick-Axe (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact — Equipment Rarity: Uncommon Cost: {G} When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.Equip {2}{G}
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Canopy Baloth (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Common Cost: {3}{G} Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
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Skyclave Geopede (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Insect Rarity: Uncommon Cost: {2}{R} TrampleLandfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
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Akoum Hellhound (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elemental Dog Rarity: Common Cost: {R} Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
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Skyclave Shade (Showcase) [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Creature — Shade Rarity: Rare Cost: {1}{B} Kicker {2}{B}Skyclave Shade can't block.If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may ca...
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Dreadwurm (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Wurm Horror Rarity: Common Cost: {4}{B} Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Its silent slithering belies its bulk. ...
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Skyclave Squid (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Squid Rarity: Common Cost: {1}{U} DefenderLandfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
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Prowling Felidar (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Cat Beast Rarity: Common Cost: {3}{W} VigilanceLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
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Makindi Ox (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Ox Rarity: Common Cost: {4}{W} Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
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Fearless Fledgling (Showcase) [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Griffin Rarity: Uncommon Cost: {1}{W} Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. Griffins nest in precarious places, so fledglings often find themselves taking th...
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Throne of Makindi [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Land Rarity: Rare {T}: Add {C}.{1}, {T}: Put a charge counter on Throne of Makindi.{T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
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Crawling Barrens [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Land Rarity: Rare {T}: Add {C}.{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. Zendikar is restless.
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Base Camp [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Land Rarity: Uncommon Base Camp enters the battlefield tapped.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. A new dawn, a new adventure.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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