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topFILTER FILTERThere are 15022 productsSort
Translation missing: en.sections.collection_template.product_count
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Stonework Packbeast [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact Creature — Beast Rarity: Common Cost: {2} Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.{2}: Add one mana of any color. It will happily carry home your treasure or drag you back to civilization, as circumstances demand.
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Spare Supplies [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact Rarity: Common Cost: {2} Spare Supplies enters the battlefield tapped.When Spare Supplies enters the battlefield, draw a card.{2}, {T}, Sacrifice Spare Supplies: Draw a card. "It's better to carry a little extra weight than to find yourself halfway down a baloth's thro...
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Skyclave Sentinel [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact Creature — Gargoyle Rarity: Common Cost: {3} Kicker {4} (You may pay an additional {4} as you cast this spell.)Flying, defenderIf Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it ...
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Sea Gate Colossus [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact Creature — Golem Warrior Rarity: Common Cost: {7} This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "When you are battered and exhausted, look up and be inspired by its reso...
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Relic Axe [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact — Equipment Rarity: Uncommon Cost: {2} When Relic Axe enters the battlefield, attach it to target creature you control.Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.Equip {2} "It's light as a feather, but it hits with the force of a boulder. A ...
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Cliffhaven Kitesail [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact — Equipment Rarity: Common Cost: {1} When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.Equipped creature has flying.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Made from canvas, wood, and hope...
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Zareth San, the Trickster [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Legendary Creature — Merfolk Rogue Rarity: Rare Cost: {3}{U}{B} Flash{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.Whenever Zareth San deals combat damage to a player, you may put target ...
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Umara Mystic [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {1}{U}{R} FlyingWhenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. "We tolerate the North Hada thieves' den, but cutthroats who wander downriver earn a skymanta ride out to sea." ...
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Spoils of Adventure [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Uncommon Cost: {4}{W}{U} This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)You gain 3 life and draw three cards. Survival itself is no small reward.
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Soaring Thought-Thief [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Uncommon Cost: {U}{B} FlashFlyingAs long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.Whenever one or more Rogues you control attack, each opponent mills two cards.
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Ravager's Mace [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Artifact — Equipment Rarity: Uncommon Cost: {1}{B}{R} When Ravager's Mace enters the battlefield, attach it to target creature you control.Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)Equip {2}{B}{R...
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Murasa Rootgrazer [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Uncommon Cost: {G}{W} Vigilance{T}: You may put a basic land card from your hand onto the battlefield.{T}: Return target basic land you control to its owner's hand. Few other creatures so closely embody Murasa's rapid cycles of growth.
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Moss-Pit Skeleton [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Plant Skeleton Rarity: Uncommon Cost: {B}{G} Kicker {3} (You may pay an additional {3} as you cast this spell.)If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is ...
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Lullmage's Familiar [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Uncommon Cost: {1}{G}{U} {T}: Add {G} or {U}.Whenever you cast a kicked spell, you gain 2 life. "They store energy in special gastric organs ... but I guess you'd probably rather have me clear the path than ramble about guts." —Fahar, expedition wizard ...
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Kaza, Roil Chaser [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {U}{R} Flying, haste{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. "What sort of life is that, huddling in the familiar...
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Brushfire Elemental [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Uncommon Cost: {R}{G} HasteBrushfire Elemental can't be blocked by creatures with power 2 or less.Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
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Vine Gecko [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elemental Lizard Rarity: Uncommon Cost: {1}{G} The first kicked spell you cast each turn costs {1} less to cast.Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko. "It's cute now, but those things tend to get a lot bigger when you're not looking." —F...
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Veteran Adventurer [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Rarity: Uncommon Cost: {5}{G} Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.This spell costs {1} less to cast for each creature in your party.Vigilance "How can I be of assistance?"
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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