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topFILTER FILTERThere are 15030 productsSort
Translation missing: en.sections.collection_template.product_count
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Rabid Bite [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{G} Target creature you control deals damage equal to its power to target creature you don't control. A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.
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Nissa's Zendikon [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Enchantment — Aura Rarity: Common Cost: {3}{G} Enchant landEnchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.When enchanted land dies, return that card to its owner's hand.
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Murasa Sproutling [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Plant Elemental Rarity: Uncommon Cost: {2}{G} Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand. The seeds...
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Murasa Brute [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Troll Warrior Rarity: Common Cost: {2}{G} Some adventuring parties are made up of old friends, their common bonds bolstering them in the face of peril. Other parties simply hire the biggest, meanest muscle they can find.
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Might of Murasa [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{G} Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. The continent of Murasa is defined by irrepres...
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Kazandu Stomper [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Common Cost: {5}{G} TrampleWhen Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.
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Kazandu Nectarpot [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Insect Rarity: Common Cost: {1}{G} Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. "The scythe-like forelegs are crucial for its survival, because it tastes really good and every inhabitant of Murasa knows it." —Arhana, Kazandu ...
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Kazandu Mammoth // Kazandu Valley [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Creature — Elephant Rarity: Rare Cost: {1}{G}{G} Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. "It doesn't obey me. It cooperates with me." —Triel, Kazandu tuskcaller Reverse Type:...
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Joraga Visionary [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elf Wizard Rarity: Common Cost: {3}{G} When Joraga Visionary enters the battlefield, draw a card. "If you only follow where the paths lead, you merely go where others have gone before you."
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Iridescent Hornbeetle [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Insect Rarity: Uncommon Cost: {4}{G} At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. The hatchlings will fill the jungles of Murasa in a glittering tide. ...
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Gnarlid Colony [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Common Cost: {1}{G} Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.Each creature you control with a +1/+1 counter on it has trample. Where man...
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Dauntless Survivor [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Warrior Rarity: Common Cost: {1}{G} When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature. "I've got a little surprise for you, beasties! Come and get it!"
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Cragplate Baloth [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Rare Cost: {5}{G}{G} Kicker {2}{G}This spell can't be countered.Hexproof, hasteIf Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
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Canopy Baloth [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Common Cost: {3}{G} Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. "You can almost see it calculating—are we a tasty enough treat to risk the jump?" —Samila, Murasa Expeditionary House ...
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Broken Wings [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {2}{G} Destroy target artifact, enchantment, or creature with flying. Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.
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Adventure Awaits [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{G} Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. ...
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Wayward Guide-Beast [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Rare Cost: {R} Trample, hasteWhenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. Goblin cavalry tactics consist of pointing a beast in a direction and hanging on for as long as possible. ...
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Tuktuk Rubblefort [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Wall Rarity: Common Cost: {2}{R} Defender, reachCreatures you control have haste. As with everything else, goblins believe fortifications benefit from as many spiky bits as possible.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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