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topFILTER FILTERThere are 15072 productsSort
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Cragplate Baloth [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Rare Cost: {5}{G}{G} Kicker {2}{G}This spell can't be countered.Hexproof, hasteIf Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
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Canopy Baloth [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Common Cost: {3}{G} Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. "You can almost see it calculating—are we a tasty enough treat to risk the jump?" —Samila, Murasa Expeditionary House ...
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Broken Wings [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {2}{G} Destroy target artifact, enchantment, or creature with flying. Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.
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Adventure Awaits [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{G} Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. ...
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Wayward Guide-Beast [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Rare Cost: {R} Trample, hasteWhenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. Goblin cavalry tactics consist of pointing a beast in a direction and hanging on for as long as possible. ...
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Tuktuk Rubblefort [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Wall Rarity: Common Cost: {2}{R} Defender, reachCreatures you control have haste. As with everything else, goblins believe fortifications benefit from as many spiky bits as possible.
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Thundering Sparkmage [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Wizard Rarity: Uncommon Cost: {3}{R} When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) ...
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Teeterpeak Ambusher [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Goblin Warrior Rarity: Common Cost: {1}{R} {2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn. Goblins from the Makindi Trenches of Ondu make surprisingly skilled climbing guides due to their habit of scaling the cliffs to drop onto unsuspecting foes. ...
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Synchronized Spellcraft [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {4}{R} Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Ready? One...
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Spitfire Lagac [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Lizard Rarity: Common Cost: {3}{R} Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. "If you hear a choking sort of cough, it's about to get really hot." —Raff Slugeater, goblin shortcutter ...
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Spikefield Hazard // Spikefield Cave [Zendikar Rising]$0.60 CADSet: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {R} Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. "Stop screaming! You'll only bring down more spikes." —Raff Slugeater, goblin shortcutter ...
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Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Sorcery // Land Rarity: Uncommon Cost: {3}{R}{R} Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. "I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop." —Yavotz, Sea G...
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Sneaking Guide [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Goblin Rogue Rarity: Common Cost: {R} {2}, {T}: Target creature with power 2 or less can't be blocked this turn. "I swear, it's a shortcut."
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Skyclave Geopede [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Insect Rarity: Uncommon Cost: {2}{R} TrampleLandfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. Wrenched from the ground like a dirt-caked rock, the ancient Skyclave wriggled with life.
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Sizzling Barrage [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{R} Sizzling Barrage deals 4 damage to target creature that blocked this turn. "A thousand sparks can burn through your defenses just as quickly as one massive blaze." —Attikar, Akoum elementalist
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Shatterskull Charger [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Giant Warrior Rarity: Rare Cost: {1}{R}{R} Kicker {2}Trample, hasteIf Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
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Scorch Rider [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Warrior Rarity: Common Cost: {3}{R} Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. "Lava flows where it pleases. I'm just happy to be along fo...
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Roil Eruption [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{R} Kicker {5} (You may pay an additional {5} as you cast this spell.)Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. "Our feeble villages and tiny encampments stand only at the whim of the Roil." ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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