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topFILTER FILTERThere are 15072 productsSort
Translation missing: en.sections.collection_template.product_count
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Rockslide Sorcerer [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Wizard Rarity: Uncommon Cost: {3}{R} Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. "You can cower from the crushing shards or embrace the danger of Akoum. I've made my choice."
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Relic Robber [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Goblin Rogue Rarity: Rare Cost: {2}{R} HasteWhenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." ...
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Pyroclastic Hellion [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Hellion Rarity: Common Cost: {4}{R} When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. "The difference between a hellion and a volcano is that volca...
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Molten Blast [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {2}{R} Choose one —• Molten Blast deals 2 damage to target creature or planeswalker.• Destroy target artifact. Life among the sudden tremors and violent eruptions of Akoum demands a healthy fear of both.
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Kargan Intimidator [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Human Warrior Rarity: Rare Cost: {1}{R} Cowards can't block Warriors.{1}: Choose one that hasn't been chosen this turn —• Kargan Intimidator gets +1/+1 until end of turn.• Target creature becomes a Coward until end of turn.• Target Warrior gains trample until end of turn.
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Inordinate Rage [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+2 until end of turn. Scry 1. "In my years wandering this land I've seen a veritable menagerie of fantastic creatures, but one that has eluded me thus far is the fabled 'easygoing minotaur.'" —Ko, expedition wizard ...
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Grotag Night-Runner [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Goblin Rogue Rarity: Uncommon Cost: {2}{R} Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage...
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Grotag Bug-Catcher [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Goblin Warrior Rarity: Common Cost: {1}{R} TrampleWhenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Everybody grab a leg!" ...
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Fissure Wizard [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Goblin Wizard Rarity: Common Cost: {1}{R} When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. He might call up a burst of lava or a raging hellion from Akoum's volcanic depths. Or he might just fall in.
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Expedition Champion [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} Expedition Champion gets +2/+0 as long as you control another Warrior. Warriors are combat specialists who bring their deadly skills to bear against the many foes that adventurers face in the course of their journeys. ...
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Cleansing Wildfire [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{R} Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Draw a card. Every rebirth looks like a death.
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Cinderclasm [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Uncommon Cost: {1}{R} Kicker {R} (You may pay an additional {R} as you cast this spell.)Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. Every inferno begins with a spark.
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Ardent Electromancer [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Wizard Rarity: Common Cost: {2}{R} When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Trust me, we won't need torches."
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Akoum Hellhound [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elemental Dog Rarity: Common Cost: {R} Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames. ...
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Vanquish the Weak [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {2}{B} Destroy target creature with power 3 or less. Open conflict between expeditionary houses—or even individual adventuring parties—is discouraged, but "accidents" happen.
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Taborax, Hope's Demise [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Legendary Creature — Demon Cleric Rarity: Rare Cost: {2}{B} FlyingTaborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lo...
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Subtle Strike [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{B} Choose one or both —• Target creature gets -1/-1 until end of turn.• Put a +1/+1 counter on target creature. Silence is an underrated hunting strategy.
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Skyclave Shadowcat [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Cat Horror Rarity: Uncommon Cost: {3}{B} {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.Whenever a creature you control with a +1/+1 counter on it dies, draw a card. "Perhaps its distant ancestors were radiant felidars, but no hint of t...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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