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topFILTER FILTERThere are 15071 productsSort
Translation missing: en.sections.collection_template.product_count
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Blood Beckoning [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {B} Kicker {3} (You may pay an additional {3} as you cast this spell.)Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
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Blackbloom Rogue // Blackbloom Bog [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Uncommon Cost: {2}{B} Menace (This creature can't be blocked except by two or more creatures.)Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. "If you ever want to get back up, do what I say." —Exena, ...
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Acquisitions Expert [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Uncommon Cost: {1}{B} When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one eac...
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Zulaport Duelist [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Common Cost: {U} FlashWhen Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
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Windrider Wizard [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Wizard Rarity: Uncommon Cost: {2}{U} FlyingWhenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. "It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest."
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Umara Wizard // Umara Skyfalls [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {4}{U} Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. "You see a waterfall. I see a way up." —Ko Dari, expedition wizard Reverse Type: La...
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Tazeem Roilmage [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Common Cost: {1}{U} Kicker {4} (You may pay an additional {4} as you cast this spell.)When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. "The Roil can be direct...
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Sure-Footed Infiltrator [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {3}{U} Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. "I've yet to discover the ruin that can keep me out."...
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Skyclave Squid [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Squid Rarity: Common Cost: {1}{U} DefenderLandfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. An ancient sea monster dragged the Murasa Skyclave under the waves, then smaller sea...
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Skyclave Plunder [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Uncommon Cost: {4}{U} Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, ...
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Shell Shield [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {U} Kicker {1} (You may pay an additional {1} as you cast this spell.)Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) ...
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Seafloor Stalker [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Rogue Rarity: Common Cost: {2}{U} {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) ...
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Sea Gate Stormcaller [Zendikar Rising]$0.80 CADSet: Zendikar Rising Type: Creature — Human Wizard Rarity: Mythic Cost: {1}{U} Kicker {4}{U}When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targe...
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Risen Riptide [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Common Cost: {2}{U} Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. "Most days the sea is my friend. But only most days." —Jori En, expedition leader
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Nimble Trapfinder [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Human Rogue Rarity: Rare Cost: {1}{U} Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature de...
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Master of Winds [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Sphinx Wizard Rarity: Rare Cost: {2}{U}{U} FlyingWhen Master of Winds enters the battlefield, draw two cards, then discard a card.Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
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Living Tempest [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Common Cost: {4}{U} FlashFlying "If you don't like the weather, just wait a few minutes and it'll change ... probably for the worse." —Amandi, kitesail expert
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Into the Roil [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{U} Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. In theory, the death of the Eldrazi should have stilled the Roil. It did not. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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