-
ALTERED
COOKIERUN
DISNEY LORCANA
DRAGON BALL
MAGIC THE GATHERING
- Booster Boxes And Packs
- Bundles and Collector Boxes
- Commander Deck / Starter Deck
- Singles
- Pre-Orders
FLESH AND BLOOD
ONE PIECE
POKEMON
- Booster Boxes And Packs
- Elite Trainer Boxes
- Build and Battle/ Starter Deck
- Tins and Collections Boxes
- Singles
- Pre-Orders
RIFTBOUND LEAGUE OF LEGENDS
STAR WARS UNLIMITED
UNION ARENA
YUGIOH
ORTHER TCG ...
-
Baseball Sealed
Basketball Sealed
Football Sealed
Soccer Sealed
-
DRAGON SHIELD
GAMEGENIC
MAKE IT SHINE
MONSTER
ULTIMATE GUARD
ULTRA PRO
- Ultra Pro Boxes
- Ultra Pro Sleeves
- Ultra Pro Toploaders
- Ultra Pro One Touch
- Ultra Pro Playmats
- Ultra Pro Orthers
MORE
-
DUNGEONS & DRAGONS
Warhammer
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topFILTER FILTERThere are 15071 productsSort
Translation missing: en.sections.collection_template.product_count
-
Inscription of Insight [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Sorcery Rarity: Rare Cost: {3}{U} Kicker {2}{U}{U}Choose one. If this spell was kicked, choose any number instead.• Return up to two target creatures to their owners' hands.• Scry 2, then draw two cards.• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand...
-
Glacial Grasp [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {2}{U} Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)Draw a card.
-
Field Research [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {2}{U} Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)Draw two cards. If this spell was kicked, draw three cards instead. "In the field, speed-reading is a survival skill."
-
Expedition Diviner [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Common Cost: {3}{U} FlyingAs long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the R...
-
Deliberate [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{U} Scry 2, then draw a card. "I can't see all that the future holds, but I can keep us one step ahead of death."
-
Cunning Geysermage [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Wizard Rarity: Common Cost: {2}{U} Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand. "Come on, Skitch, we'll lose...
-
Coralhelm Chronicler [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Rare Cost: {2}{U} Whenever you cast a kicked spell, draw a card, then discard a card.When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the ...
-
Confounding Conundrum [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Enchantment Rarity: Rare Cost: {1}{U} When Confounding Conundrum enters the battlefield, draw a card.Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. ...
-
Concerted Defense [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Uncommon Cost: {U} Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "You mess with one of us, you mess with all ...
-
Cleric of Chill Depths [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Cleric Rarity: Common Cost: {1}{U} Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. "Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The mag...
-
Chilling Trap [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {U} Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. "Serves you right for rushing ahead." —Kaliea, Sea Gate trapfinder
-
Cascade Seer [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Common Cost: {3}{U} When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Perhaps you can't see the path, but that doe...
-
Bubble Snare [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Enchantment — Aura Rarity: Common Cost: {U} Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)Enchant creatureWhen Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
-
Beyeen Veil // Beyeen Coast [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {1}{U} Creatures your opponents control get -2/-0 until end of turn. "All you minnows in the murk, come to my light." —Jejenar, Silundi lullmage Reverse Type: Land Beyeen...
-
Anticognition [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{U} Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. "I think not." —Flekon the Mindcensor
-
Tazri, Beacon of Unity [Zendikar Rising]$0.80 CADSet: Zendikar Rising Type: Legendary Creature — Human Warrior Rarity: Mythic Cost: {4}{W} This spell costs {1} less to cast for each creature in your party.{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your ...
-
Tazeem Raptor [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Bird Rarity: Common Cost: {2}{W} FlyingWhen Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. "It's good to see the eagles circling the Lighthouse once again." —Tazri
-
Smite the Monstrous [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {3}{W} Destroy target creature with power 4 or greater. "Darkness always flees from the light, and I am the breaking dawn." —Kordain, luminarch of Kabira
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'