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topFILTER FILTERThere are 15071 productsSort
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Skyclave Cleric // Skyclave Basilica [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Kor Cleric Rarity: Uncommon Cost: {1}{W} When Skyclave Cleric enters the battlefield, you gain 2 life. "Well, she can jump farther than I can." —Aelah, expedition cleric Reverse Type: Land — Kor Cleric // Land ...
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Shepherd of Heroes [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Angel Cleric Rarity: Common Cost: {4}{W} FlyingWhen Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Rest, friends. I will protect you." ...
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Sea Gate Banneret [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Kor Warrior Rarity: Common Cost: {W} {4}{W}: Creatures you control get +1/+1 until end of turn. The Sea Gate Expeditionary House was founded after the discovery of the Skyclave over Tazeem. Now its banners fly over every corner of Zendikar.
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Resolute Strike [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {W} Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. "If you practice something often enough, it becomes part of you. That's why we train, and that's why we survive." —Tasha, Graypelt ve...
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Prowling Felidar [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Cat Beast Rarity: Common Cost: {3}{W} VigilanceLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. On occasion, felidars leave meaty "gifts" outside the tents of explorers they consider worthy.
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Pressure Point [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{W} Tap target creature.Draw a card. Poke a drake in the right place and it becomes as docile as a pet. Poke it in the wrong place and goodbye, hand.
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Practiced Tactics [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {W} Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Each individual ha...
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Paired Tactician [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Warrior Rarity: Uncommon Cost: {2}{W} Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician. "If we fight as one, nothing can stand in our way!"
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Nahiri's Binding [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Enchantment — Aura Rarity: Common Cost: {1}{W}{W} Enchant creature or planeswalkerEnchanted permanent can't attack or block, and its activated abilities can't be activated. "This is my world, Jace, down to its very bones."
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Makindi Ox [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Ox Rarity: Common Cost: {4}{W} Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. "May bloodflies empty your veins and turn you into a dried leather sack, cow!" —Bruse Tarl, Goma Fada nomad
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Kor Celebrant [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Kor Cleric Rarity: Common Cost: {2}{W} Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. "The landbind ritual connects us to our sacred sites. More importantly, it binds us with every other kor who has visited here...
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Kitesail Cleric [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Kor Cleric Rarity: Uncommon Cost: {W} Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)FlyingWhen Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. Too flashy to ignore. Too fast to catch.
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Kabira Outrider [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Human Warrior Rarity: Common Cost: {3}{W} When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Ondu moas make wildly u...
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Journey to Oblivion [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Enchantment Rarity: Uncommon Cost: {4}{W} This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Obl...
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Fearless Fledgling [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Griffin Rarity: Uncommon Cost: {1}{W} Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. Griffins nest in precarious places, so fledglings often find themselves taking th...
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Farsight Adept [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Kor Wizard Rarity: Common Cost: {2}{W} When Farsight Adept enters the battlefield, you and target opponent each draw a card. "I've walked every one of the Teetering Peaks and never set a foot wrong. I can get you to safety."
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Expedition Healer [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Kor Cleric Rarity: Common Cost: {1}{W} VigilanceExpedition Healer has lifelink as long as you control another Cleric. In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale.
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Disenchant [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{W} Destroy target artifact or enchantment. "From legend it was forged, and to legend it returns."
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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