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FILTER FILTERThere are 15066 productsSort
Translation missing: en.sections.collection_template.product_count
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Over the Top [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Sorcery Rarity: Rare Cost: {5}{R}{R} Each player reveals a number of cards from the top of their library equal to the number of nonland permanent they control, puts all permanent cards revealed that way onto the battlefield, and puts the rest into their graveyard.
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Roc Hunter [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: {1}{R} Reach “Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave your javelin upward with all your might.” ...
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Raze to the Ground [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Common Cost: {2}{R} This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card. First one, then a second, then a third of the ivory towers fell to the invaders, who moved in a circle around the city like an apocalypti...
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Mishra's Command (Promo Pack) [The Brothers' War Promos]$0.70 CADSet: The Brothers' War Promos Type: Sorcery — Sorcery Rarity: Rare Cost: {X}{R} Choose two —• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.• This spell deals X damage to target creature.• This spell deals X damage to target planeswalker• Target creature gets +X/+0 and ga...
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Mishra's Command [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Sorcery Rarity: Rare Cost: {X}{R} Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains hast...
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Giant Cindermaw [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Creature — Dinosaur Beast Rarity: Uncommon Cost: {2}{R} Trample Players can't gain life. “Don't excavate too far into those canyons. I promised your parents I'd return you in one piece.” —Tocasia
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Feldon, Ronom Excavator [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Legendary Creature — Human Artificer Rarity: Rare Cost: {1}{R} Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Dwarven Forge-Chanter [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Dwarf Wizard Rarity: Common Cost: {1}{R} Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) ...
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Draconic Destiny [The Brothers' War]$0.70 CADSet: The Brothers' War Type: Enchantment — Aura Rarity: Mythic Cost: {1}{R}{R} Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and “{1}: This creature gets +1/+0 until end of turn.” It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand. ...
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Trench Stalker [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Beast Horror Rarity: Common Cost: {4}{B} As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink. It can hear a panicked heartbeat from a thousand paces away.
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Thraxodemon [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Demon Rarity: Common Cost: {1}{B} {3}, {T}, Sacrifice a creature or artifact: Draw a card. Urza and Mishra weren't the only denizens of Terisiare to covet the powerstones' energy.
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Overwhelming Remorse [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {4}{B} This spell costs {1} less to cast for each creature card in your graveyard. Exile target creature or planeswalker. Tocasia's face haunted his vision. The explosion still rung in his ears. Mishra kept running and never once looked back. ...
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Misery's Shadow [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Creature — Shade Rarity: Rare Cost: {1}{B} If a creature an opponent controls would die, exile it instead. {1}: Misery's Shadow gets +1/+1 until end of turn. In the ruins of Kroog, only anguish thrived.
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Moment of Defiance [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {2}{B} Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card. “Well? What are you waiting for? Let's not keep the buzzards waiting.”
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Kill-Zone Acrobat [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: {2}{B} Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn. Her circus training proved surprisingly valuable on the battlefield. ...
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Gix's Caress [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Common Cost: {2}{B} Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Create a tapped Powerstone token. (It's an artifact with “{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.”) “Show me...
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Fateful Handoff [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Sorcery Rarity: Rare Cost: {3}{B} Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. “Get the sylex to Urza at any cost. Tell him to fill it with memories of the land.” —Ashnod, to Tawnos
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Emergency Weld [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Common Cost: {1}{B} Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token. Scurrying repair bots quietly turned the tide of many battles, patching damaged automatons back into fighting ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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