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FILTER FILTERThere are 15066 productsSort
Translation missing: en.sections.collection_template.product_count
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Corrupt [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Uncommon Cost: {5}{B} Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. “Most wise, most thoughtful, most powerful qadir,” said the Gixian, “we offer whatever help we may give in you...
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Carrion Locust [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Insect Horror Rarity: Common Cost: {2}{B} Flying When Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life. No honor. No glory. No leftovers.
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Battlefield Butcher [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Uncommon Cost: {2}{B} {5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard. “Any more giant metal monsters awnt to try their luck? I'm just getting warmed up!”
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Ashnod, Flesh Mechanist [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Legendary Creature — Human Artificer Rarity: Rare Cost: {B} Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. ...
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The Temporal Anchor [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Legendary Artifact Rarity: Rare Cost: {3}{U}{U}{U} At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Ancho...
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Zephyr Sentinel [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Uncommon Cost: {1}{U} Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
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Urza's Command [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Instant Rarity: Rare Cost: {2}{U}{U} Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.” • Scry 1, then draw a card. ...
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Urza, Powerstone Prodigy [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Legendary Creature — Human Artificer Rarity: Uncommon Cost: {2}{U} Vigilance {1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with “{T}: Add {C}. This mana c...
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Thopter Mechanic [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Artificer Rarity: Uncommon Cost: {1}{U} Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying. "You want me to install a seat belt...
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Scatter Ray [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {1}{U} Counter target artifact or creature spell unless its controller pays {4}. Mishra's army demanded the secrets of the Third Path. Hurkyl's followers graciously showed them.
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Retrieval Agent [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: {3}{U} {2}: Retrieval Agent gets +1/-1 until end of turn. The humming tome burned his leather glove, nearly taking his hand along with it. Then a strange power coursed through him.
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Lat-Nam Adept [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Wizard Rarity: Common Cost: {3}{U} Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. “Every book is a doorway to enlightenment. Curiosity is your key.”
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Koilos Roc [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Bird Rarity: Common Cost: {4}{U} Flash Flying When Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with “{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.”)
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Keeper of the Cadence [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Wizard Rarity: Uncommon Cost: {4}{U} {3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library. “What you call magic, I call the power of memory.”
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Involuntary Cooldown [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Uncommon Cost: {3}{U} Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) “Back to the ivory towers! This won't hold for long!” —Vayor,...
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Hurkyl's Final Meditation [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Instant Rarity: Rare Cost: {4}{U}{U}{U} As long as its not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owner's hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand...
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Hurkyl, Master Wizard [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Legendary Creature — Human Wizard Advisor Rarity: Rare Cost: {1}{U}{U} At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among t...
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Forging the Anchor [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Uncommon Cost: {2}{U} Look at the top five cards of your library. You may reveal any number of artifact cards from among htem and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. The metal turned and blossome...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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