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POKEMON
- Booster Box And Pack
- Elite Trainer Box
- Build and Battle/Deck Préconstruit
- Produits Japonais
- Tins et Boites de Collection
- Cartes à l'unité
- Pré-Commande
DISNEY LORCANA
- Boites et Paquets
- Boites de Rangements et Pochettes
- Tapis
- Deck Préconstruit
- Cartes à l'unité
- Pré-Commande
DRAGON BALL
MAGIC THE GATHERING
- Boites et Paquets
- Ensembles et Boites de Collection
- Commander Deck / Deck Préconstruit
- Cartes à l'unité
- Pré-Commande
UNION ARENA
YUGIOH
FLESH AND BLOOD
ONE PIECE
AUTRES TCG ...
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Baseball Scellé
Basketball Scellé
Football Scellé
Hockey Scellé
- Hockey 16-17
- Hockey 17-18
- Hockey 18-19
- Hockey 20-21
- Hockey 21-22
- Hockey 22-23
- Hockey 23-24
- Hockey 24-25
Soccer Scellé
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DRAGON SHIELD
GAMEGENIC
MAKE IT SHINE
MONSTER
ULTIMATE GUARD
ULTRA PRO
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FILTER FILTERThere are 186422 productsSort
Translation missing: en.sections.collection_template.product_count
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Wild Griffin (Premium Foil) [Tenth Edition]$0.70 CADSet: Tenth Edition Type: Creature — Griffin Rarity: Common Cost: {2}{W} Flying "I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle." —King Darien of Kjeldor
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Wild Griffin [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Creature — Griffin Rarity: Common Cost: {2}{W} Flying Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
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Wild Griffin [Magic 2011]$0.40 CADSet: Magic 2011 Type: Creature — Griffin Rarity: Common Cost: {2}{W} Flying Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
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Wild Griffin [Mystery Booster]$0.40 CADSet: Mystery Booster Type: Creature — Griffin Rarity: Common Cost: {2}{W} Flying Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
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Wild Griffin [Portal Second Age]$0.40 CADSet: Portal Second Age Type: Creature — Griffin Rarity: Common Cost: {2}{W} Flying Two little goblins, out in the sun. Down came a griffin, and then there was one.
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Wild Griffin [Starter 1999]$0.40 CADSet: Starter 1999 Type: Creature — Griffin Rarity: Common Cost: {2}{W} Flying Two little goblins, out in the sun. Down came a griffin, and then there was one.
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Wild Griffin [Starter 2000]$0.40 CADSet: Starter 2000 Type: Creature — Griffin Rarity: Common Cost: {2}{W} Flying Two little goblins, out in the sun. Down came a griffin, and then there was one.
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Wild Griffin [Tenth Edition]$0.40 CADSet: Tenth Edition Type: Creature — Griffin Rarity: Common Cost: {2}{W} Flying "I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle." —King Darien of Kjeldor
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Wild Growth (JP Graphic Novel Insert) [Media Promos]$0.10 CADSet: Media Promos Type: Enchantment Rarity: Rare Cost: {G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. If you stop to listen, you can hear it grow.
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Wild Growth (Retro) [30th Anniversary Edition]$103.50 CADSet: 30th Anniversary Edition Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
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Wild Growth (Retro) [Dominaria Remastered]$0.40 CADSet: Dominaria Remastered Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. "Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion." —Laina of the Elvish Council
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Wild Growth (Surge Foil) [Fallout]$53.40 CADSet: Fallout Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional G. "Our researchers noted a sense of euphoria and claimed to hear incomprehensible voices. Extreme measures will need to be taken to cull this organism....
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Wild Growth [30th Anniversary Edition]$7.10 CADSet: 30th Anniversary Edition Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
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Wild Growth [Alpha Edition]$115.10 CADSet: Alpha Edition Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
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Wild Growth [Beatdown]$1.20 CADSet: Beatdown Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
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Wild Growth [Beta Edition]$63.00 CADSet: Beta Edition Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
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Wild Growth [Classic Sixth Edition]$0.60 CADSet: Classic Sixth Edition Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
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Wild Growth [Collectors' Edition]$8.80 CADSet: Collectors' Edition Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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