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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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A.I.'s Show [BROL-EN042] Ultra Rare$0.40 CADSet: Brothers of Legend Card type: Normal Trap Rarity: Ultra Rare While you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then e...
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A.I.dle Reborn [IGAS-EN052] Rare$0.40 CADSet: Ignition Assault Card type: Quick Play Spell Rarity: Rare Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 o...
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A.I.dle Reborn [MP21-EN023] Common$0.40 CADSet: 2021 Tin of Ancient Battles Card type: Quick-Play Spell Rarity: Common Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, th...
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A.I.Q [ETCO-EN073] Common$0.30 CADSet: Eternity Code Card type: Continuous Trap Rarity: Common Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
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A.I.Q [MP21-EN083] Common$0.30 CADSet: 2021 Tin of Ancient Battles Card type: Continuous Trap Rarity: Common Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
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A/D Changer [BPW2-EN032] Common$1.00 CADSet: Battle Pack 2: War of the Giants - Round 2 Card type: Effect Monster Rarity: Common Attack: 100 Defense: 100 You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position.
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A/D Changer [DP10-EN010] Common$0.50 CADSet: Duelist Pack 10: Yusei 3 Card type: Effect Monster Rarity: Common Attack: 100 Defense: 100 You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
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A/D Changer [DREV-EN005] Common$0.40 CADSet: Duelist Revolution Card type: Effect Monster Rarity: Common Attack: 100 Defense: 100 You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
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Aang and Katara (Borderless) [Avatar: The Last Airbender: Eternal-Legal]$12.10 CADSet: Avatar: The Last Airbender: Eternal-Legal Type: Legendary Creature — Human Avatar Ally Rarity: Rare Cost: {3}{G}{W}{U} Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
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Aang and Katara Art Card [Avatar: The Last Airbender Art Series]$0.70 CADSet: Avatar: The Last Airbender Art Series Rarity: Rare
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Aang Theme Card [Avatar: The Last Airbender Tokens]$1.40 CADSet: Avatar: The Last Airbender Tokens Type: Card Rarity: Common GAIN EXPERIENCE WITH AANG
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Aang Tutorial Theme Card [Avatar: The Last Airbender Tokens]$0.40 CADSet: Avatar: The Last Airbender Tokens Type: Legendary Creature — Human Avatar Ally Rarity: Uncommon
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Aang's Defense (0266) [Avatar: The Last Airbender: Eternal-Legal]$1.40 CADSet: Avatar: The Last Airbender: Eternal-Legal Type: Instant Rarity: Common Cost: {W} Target blocking creature you control gets +2/+2 until end of turn.Draw a card. "I guess you've never fought an Airbender before." —Aang
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Aang's Defense [Avatar: The Last Airbender: Eternal-Legal]$0.40 CADSet: Avatar: The Last Airbender: Eternal-Legal Type: Instant Rarity: Common Cost: {W} Target blocking creature you control gets +2/+2 until end of turn.Draw a card. "I guess you've never fought an Airbender before." —Aang
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Aang's Iceberg (Showcase) [Avatar: The Last Airbender]$1.60 CADSet: Avatar: The Last Airbender Type: Enchantment Rarity: Rare Cost: {2}{W} FlashWhen this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatu...
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Aang's Iceberg 2 Art Card (Gold-Stamped Signature) [Avatar: The Last Airbender Art Series]$11.10 CADSet: Avatar: The Last Airbender Art Series Rarity: Common
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Aang's Iceberg 2 Art Card [Avatar: The Last Airbender Art Series]$2.90 CADSet: Avatar: The Last Airbender Art Series Rarity: Common
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Aang's Iceberg Art Card (Gold-Stamped Signature) [Avatar: The Last Airbender Art Series]$10.40 CADSet: Avatar: The Last Airbender Art Series Rarity: Common
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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