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topFILTER FILTERThere are 25001 productsSort
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Blessed Winds [CHIM-EN074] Rare$1.20 CADSet: Chaos Impact Card type: Continuous Trap Rarity: Rare You can activate 1 of the following effects.Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY.You can only use this effect of "Blessed Winds" once p...
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Blessed Winds [OP25-EN026] Common$0.30 CADSet: OTS Tournament Pack 25 Card type: Continuous Trap Rarity: Common You can activate 1 of the following effects; • Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. • Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. • Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of ...
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Blessed Wine [Fifth Edition]$0.40 CADSet: Fifth Edition Type: Instant Rarity: Common Cost: {1}{W} You gain 1 life.Draw a card at the beginning of the next turn's upkeep. "Out there, there are spirits, but here, there is wine." —Blessing for the bounty of Kjeld
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Blessed Wine [Ice Age]$0.30 CADSet: Ice Age Type: Instant Rarity: Common Cost: {1}{W} You gain 1 life.Draw a card at the beginning of the next turn's upkeep. "May the bounty of Kjeld enrich your days." —Halvor Arenson, Kjeldoran Priest
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Blessing (Retro) [30th Anniversary Edition]$246.30 CADSet: 30th Anniversary Edition Type: Enchantment — Aura Rarity: Rare Cost: {W}{W} Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn.
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Blessing of Aether (Blue) [DYN202] (Dynasty)$0.40 CADSet: Dynasty Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Wizard Cost: 1 At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals t...
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Blessing of Aether (Blue) [DYN202] (Dynasty) Rainbow Foil$0.70 CADSet: Dynasty Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Rare Class: Wizard Cost: 1 At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it de...
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Blessing of Aether (Blue) [LGS118] (Promo) Rainbow Foil$0.70 CADSet: Promo Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Promo Class: Wizard Cost: 1 At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it dea...
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Blessing of Aether (Red) [DYN200] (Dynasty)$0.30 CADSet: Dynasty Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Wizard Cost: 1 At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals t...
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Blessing of Aether (Red) [DYN200] (Dynasty) Rainbow Foil$0.40 CADSet: Dynasty Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Rare Class: Wizard Cost: 1 At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it de...
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Blessing of Aether (Red) [LGS116] (Promo) Rainbow Foil$1.40 CADSet: Promo Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Promo Class: Wizard Cost: 1 At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it dea...
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Blessing of Aether (Yellow) [DYN201] (Dynasty)$0.30 CADSet: Dynasty Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Wizard Cost: 1 At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals t...
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Blessing of Aether (Yellow) [DYN201] (Dynasty) Rainbow Foil$0.40 CADSet: Dynasty Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Rare Class: Wizard Cost: 1 At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it de...
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Blessing of Aether (Yellow) [LGS117] (Promo) Rainbow Foil$0.70 CADSet: Promo Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Promo Class: Wizard Cost: 1 At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it dea...
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Blessing of Belzenlok [Dominaria]$0.30 CADSet: Dominaria Type: Instant Rarity: Common Cost: {B} Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. "My heart is not mine, it is Belzenlok's. All hearts are his, and all blood." —"Rite of Belzenlok"
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Blessing of Belzenlok [Mystery Booster]$0.30 CADSet: Mystery Booster Type: Instant Rarity: Common Cost: {B} Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. "My heart is not mine, it is Belzenlok's. All hearts are his, and all blood." —"Rite of Belzenlok"
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Blessing of Deliverance (Blue) [1HP063] (History Pack 1)$0.40 CADSet: History Pack 1 Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Guardian Cost: 2 (Aura's stay in the arena until they are destroyed.)Go againWhen Blessing of Deliverance enters the arena, if you have a card in your...
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Blessing of Deliverance (Blue) [BVO021-R] (Bravo Hero Deck) 1st Edition Normal$2.50 CADSet: Bravo Hero Deck Finish: Regular Type: Action Subtype: Aura Rarity: Rare Class: Guardian Cost: 2 Go again When Blessing of Deliverance enters the arena, if you have a card in your pitch zone with cost [3 Resource] or greater, dra...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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