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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Blood Feud [Battlebond]$0.40 CADSet: Battlebond Type: Sorcery Rarity: Uncommon Cost: {4}{R}{R} Target creature fights another target creature. (Each deals damage equal to its power to the other.) Succession is a matter of blood, and by blood it is often decided.
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Blood Feud [Dark Ascension]$0.30 CADSet: Dark Ascension Type: Sorcery Rarity: Uncommon Cost: {4}{R}{R} Target creature fights another target creature. (Each deals damage equal to its power to the other.) Succession is a matter of blood, and by blood it is often decided.
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Blood Feud [Foundations Jumpstart]$0.30 CADSet: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {4}{R}{R} Target creature fights another target creature. (Each deals damage equal to its power to the other.) No wedding between rival vampire dynasties is complete without a few attempted murders at the reception.
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Blood Follows Blade [SUP252] (Super Slam)$5.50 CADSet: Super Slam Finish: Regular Type: Attack Reaction Rarity: Majestic Class: Warrior Cost: 0 Kassai Specialization (You may only have this in your deck if your hero is Kassai.) Target sword attack gets go again and "When this hits, create a Cintari Sellsword token....
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Blood for Bones [Core Set 2020]$0.70 CADSet: Core Set 2020 Type: Sorcery Rarity: Uncommon Cost: {3}{B} As an additional cost to cast this spell, sacrifice a creature.Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
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Blood for the Blood God! (Surge Foil) [Warhammer 40,000]$24.20 CADSet: Warhammer 40,000 Type: Instant Rarity: Rare Cost: {8}{B}{B}{R} This spell costs {1} less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!. Skulls for the Skull Throne. ...
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Blood for the Blood God! [Warhammer 40,000]$11.20 CADSet: Warhammer 40,000 Type: Instant Rarity: Rare Cost: {8}{B}{B}{R} This spell costs {1} less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!. Skulls for the Skull Throne. ...
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Blood Fountain [Foundations Jumpstart]$0.60 CADSet: Foundations Jumpstart Type: Artifact Rarity: Common Cost: {B} When Blood Fountain enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
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Blood Fountain [Innistrad: Crimson Vow]$0.60 CADSet: Innistrad: Crimson Vow Type: Artifact Rarity: Common Cost: {B} When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand. ...
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Blood Fountain [Innistrad: Double Feature]$1.60 CADSet: Innistrad: Double Feature Type: Artifact Rarity: Common Cost: {B} When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your han...
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Blood Fountain [The List]$0.50 CADSet: The List Type: Artifact Rarity: Common Cost: {B} When Blood Fountain enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
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Blood Frenzy [Tempest]$0.40 CADSet: Tempest Type: Instant Rarity: Common Cost: {1}{R} Cast this spell only before the combat damage step.Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. "When Torahn bellows, none survive—not even the warrior whose horns he...
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Blood Frenzy [The List]$0.30 CADSet: The List Type: Instant Rarity: Common Cost: {1}{R} Cast this spell only before the combat damage step.Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. "When Torahn bellows, none survive—not even the warrior whose horns h...
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Blood Funnel [Ravnica: City of Guilds]$1.90 CADSet: Ravnica: City of Guilds Type: Enchantment Rarity: Rare Cost: {1}{B} Noncreature spells you cast cost {2} less to cast.Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
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Blood Glutton [Core Set 2021]$0.30 CADSet: Core Set 2021 Type: Creature — Vampire Rarity: Common Cost: {4}{B} Lifelink (Damage dealt by this creature also causes you to gain that much life.) "Some savor the hunt. I savor the kill."
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Blood Host [Jumpstart]$0.40 CADSet: Jumpstart Type: Creature — Vampire Rarity: Uncommon Cost: {3}{B}{B} {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.
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Blood Host [Magic 2015]$0.40 CADSet: Magic 2015 Type: Creature — Vampire Rarity: Uncommon Cost: {3}{B}{B} {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.
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Blood Hound [Mercadian Masques]$0.80 CADSet: Mercadian Masques Type: Creature — Dog Rarity: Rare Cost: {2}{R} Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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