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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Blood Hustler [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Creature — Vampire Rogue Rarity: Uncommon Cost: {1}{B} Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.){3}{B}: Target opponent loses 1 life and ...
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Blood Hypnotist (Showcase Fang Frame) [Innistrad: Crimson Vow]$0.40 CADSet: Innistrad: Crimson Vow Type: Creature — Vampire Rarity: Uncommon Cost: {2}{R} Blood Hypnotist can't block.Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
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Blood Hypnotist [Foundations Jumpstart]$0.30 CADSet: Foundations Jumpstart Type: Creature — Vampire Rarity: Uncommon Cost: {2}{R} Blood Hypnotist can't block.Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. Arvon was ecstatic to offer his blood to such a captivating crea...
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Blood Hypnotist [Innistrad: Crimson Vow]$0.30 CADSet: Innistrad: Crimson Vow Type: Creature — Vampire Rarity: Uncommon Cost: {2}{R} Blood Hypnotist can't block.Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. Arvon was ecstatic to offer his blood to such a captivating cre...
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Blood Hypnotist [Innistrad: Double Feature]$0.40 CADSet: Innistrad: Double Feature Type: Creature — Vampire Rarity: Uncommon Cost: {2}{R} Blood Hypnotist can't block.Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. Arvon was ecstatic to offer his blood to such a captivating ...
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Blood in the Water [SEA047] (High Seas)$5.40 CADSet: High Seas Finish: Regular Type: Defense Reaction Rarity: Majestic Class: Necromancer Pirate Cost: 0 When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2DEFENSE.
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Blood in the Water [SEA047] (High Seas) Rainbow Foil$5.30 CADSet: High Seas Finish: Rainbow Foil Type: Defense Reaction Rarity: Majestic Class: Necromancer Pirate Cost: 0 When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2DEFENSE.
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Blood Knight [Champs and States]$13.90 CADSet: Champs and States Type: Creature — Human Knight Rarity: Rare Cost: {R}{R} First strike, protection from white
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Blood Knight [Planar Chaos]$0.50 CADSet: Planar Chaos Type: Creature — Human Knight Rarity: Uncommon Cost: {R}{R} First strike, protection from white His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you've wronged him, but because you're there.
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Blood Knight [The List]$0.30 CADSet: The List Type: Creature — Human Knight Rarity: Uncommon Cost: {R}{R} First strike, protection from white His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you've wronged him, but because you're there.
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Blood Line (Red) [HNT063] (The Hunted)$0.30 CADSet: The Hunted Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Draconic Ninja Cost: 2 Power: 3 This costs [1 Resource] less to play for each Draconic chain link you control. Go a...
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Blood Line (Red) [HNT063] (The Hunted) Rainbow Foil$0.50 CADSet: The Hunted Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Draconic Ninja Cost: 2 Power: 3 This costs [1 Resource] less to play for each Draconic chain link you control. ...
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Blood Lust [Fifth Edition]$0.40 CADSet: Fifth Edition Type: Instant Rarity: Common Cost: {1}{R} If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
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Blood Lust [Fourth Edition (Foreign White Border)]$1.40 CADSet: Fourth Edition (Foreign White Border) Rarity: Common Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1.
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Blood Lust [Fourth Edition]$0.40 CADSet: Fourth Edition Type: Instant Rarity: Common Cost: {1}{R} If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
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Blood Lust [Legends]$15.90 CADSet: Legends Type: Instant Rarity: Uncommon Cost: {1}{R} If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
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Blood Mefist [YCSW-EN004] Super Rare$2,462.50 CADSet: Yu-Gi-Oh! Championship Series Prize Cards Card type: Synchro/Effect Monster Rarity: Super Rare Attack: 2800 Defense: 1300 1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. ...
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Blood Mefist [YCSW-EN004] Ultra Rare$34,201.30 CADSet: Yu-Gi-Oh! Championship Series Prize Cards Card type: Synchro/Effect Monster Rarity: Ultra Rare Attack: 2800 Defense: 1300 1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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