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FILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Absolute Virtue [FINAL FANTASY]$5.70 CADSet: FINAL FANTASY Type: Legendary Creature — Avatar Warrior Rarity: Mythic Cost: {6}{W}{U} This spell can't be countered.FlyingYou have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
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Absolver Thrull [Guildpact]$0.30 CADSet: Guildpact Type: Creature — Thrull Cleric Rarity: Common Cost: {3}{W} Haunt (When this creature dies, exile it haunting target creature.)When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
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Absolving Lammasu [Murders at Karlov Manor]$0.30 CADSet: Murders at Karlov Manor Type: Creature — Lammasu Rarity: Uncommon Cost: {4}{W} FlyingWhen Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature your opponent controls. (A suspected creature has menace and can't ...
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Absorb (Borderless Alternate Art) [Dominaria Remastered]$0.70 CADSet: Dominaria Remastered Type: Instant Rarity: Rare Cost: {W}{U}{U} Counter target spell. You gain 3 life. "It's a shame to see such potential wasted on petty evil. Let's correct that, shall we?"
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Absorb (Promo Pack) [Ravnica Allegiance Promos]$1.40 CADSet: Ravnica Allegiance Promos Type: Instant Rarity: Rare Cost: {W}{U}{U} Counter target spell. You gain 3 life. "In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."
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Absorb (Retro) [Dominaria Remastered]$0.70 CADSet: Dominaria Remastered Type: Instant Rarity: Rare Cost: {W}{U}{U} Counter target spell. You gain 3 life. "Your presumption is your downfall."
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Absorb Fusion [BLMM-EN164] Secret Rare$0.30 CADSet: Battles of Legend: Monster Mayhem Card type: Normal Spell Rarity: Secret Rare Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. • Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn...
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Absorb Fusion [CORE-EN092] Ultra Rare$8.50 CADSet: Clash of Rebellions Card type: Normal Spell Rarity: Ultra Rare Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.You can only activate 1 "Absorb Fusion" per turn. You cannot Specia...
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Absorb Identity [Kaldheim]$0.40 CADSet: Kaldheim Type: Instant Rarity: Uncommon Cost: {1}{U} Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
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Absorb in Aether (Blue) [ARC125-R] (Arcane Rising) 1st Edition Normal$0.70 CADSet: Arcane Rising Edition: 1st Edition Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2....
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Absorb in Aether (Blue) [ARC125-R] (Arcane Rising) 1st Edition Rainbow Foil$16.60 CADSet: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage pl...
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Absorb in Aether (Blue) [U-ARC125] (Arcane Rising Unlimited) Unlimited Normal$0.40 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage...
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Absorb in Aether (Blue) [U-ARC125] (Arcane Rising Unlimited) Unlimited Rainbow Foil$0.60 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane d...
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Absorb in Aether (Red) [ARC123-R] (Arcane Rising) 1st Edition Normal$0.80 CADSet: Arcane Rising Edition: 1st Edition Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2....
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Absorb in Aether (Red) [ARC123-R] (Arcane Rising) 1st Edition Rainbow Foil$28.10 CADSet: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage pl...
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Absorb in Aether (Red) [U-ARC123] (Arcane Rising Unlimited) Unlimited Normal$0.40 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage...
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Absorb in Aether (Red) [U-ARC123] (Arcane Rising Unlimited) Unlimited Rainbow Foil$3.30 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane d...
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Absorb in Aether (Yellow) [ARC124-R] (Arcane Rising) 1st Edition Normal$0.80 CADSet: Arcane Rising Edition: 1st Edition Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2....
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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