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FILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Absorb in Aether (Yellow) [ARC124-R] (Arcane Rising) 1st Edition Rainbow Foil$17.10 CADSet: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage pl...
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Absorb in Aether (Yellow) [U-ARC124] (Arcane Rising Unlimited) Unlimited Normal$0.40 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage...
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Absorb in Aether (Yellow) [U-ARC124] (Arcane Rising Unlimited) Unlimited Rainbow Foil$0.60 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane d...
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Absorb into Time - Temporal Extortion (Rainbow Foil) [Secret Lair Drop Series]$0.10 CADSet: Secret Lair Drop Series Type: Sorcery — Equipment Rarity: Rare Cost: {B}{B}{B}{B} When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Absorb into Time.Take an extra turn after this one. "Let us start a new reign of terror. I will let you live a fantasy...
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Absorb into Time - Temporal Extortion [Secret Lair Drop Series]$0.10 CADSet: Secret Lair Drop Series Type: Sorcery Rarity: Rare Cost: {B}{B}{B}{B} When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Absorb into Time.Take an extra turn after this one. "Let us start a new reign of terror. I will let you live a fantasy beyond your...
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Absorb Vis [Conflux]$0.40 CADSet: Conflux Type: Sorcery Rarity: Common Cost: {6}{B} Target player loses 4 life and you gain 4 life.Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Absorb Vis [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Sorcery Rarity: Common Cost: {6}{B} Target player loses 4 life and you gain 4 life.Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Absorb Vis [Duel Decks: Sorin vs. Tibalt]$0.40 CADSet: Duel Decks: Sorin vs. Tibalt Type: Sorcery Rarity: Common Cost: {6}{B} Target player loses 4 life and you gain 4 life.Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Absorb Vis [Modern Masters]$0.40 CADSet: Modern Masters Type: Sorcery Rarity: Common Cost: {6}{B} Target player loses 4 life and you gain 4 life.Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Absorb Vis [Mystery Booster]$0.30 CADSet: Mystery Booster Type: Sorcery Rarity: Common Cost: {6}{B} Target player loses 4 life and you gain 4 life.Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Absorb [Dominaria Remastered]$0.70 CADSet: Dominaria Remastered Type: Instant Rarity: Rare Cost: {W}{U}{U} Counter target spell. You gain 3 life. "Your presumption is your downfall."
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Absorb [Invasion]$4.90 CADSet: Invasion Type: Instant Rarity: Rare Cost: {W}{U}{U} Counter target spell. You gain 3 life. "Your presumption is your downfall."
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Absorb [Ravnica Allegiance Prerelease Promos]$1.30 CADSet: Ravnica Allegiance Prerelease Promos Type: Instant Rarity: Rare Cost: {W}{U}{U} Counter target spell. You gain 3 life. "In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."
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Absorb [Ravnica Allegiance]$0.70 CADSet: Ravnica Allegiance Type: Instant Rarity: Rare Cost: {W}{U}{U} Counter target spell. You gain 3 life. "In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."
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Absorb [Starter Commander Decks]$0.70 CADSet: Starter Commander Decks Type: Instant Rarity: Rare Cost: {W}{U}{U} Counter target spell. You gain 3 life. "Your presumption is your downfall."
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Absorbing Jar [GAOV-EN037] Rare$0.40 CADSet: Galactic Overlord Card type: Effect Monster Rarity: Rare Attack: 600 Defense: 500 FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
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Absorbing Jar [SBCB-EN031] Common$0.40 CADSet: Speed Duel: Battle City Box Card type: Effect Monster Rarity: Common Attack: 600 Defense: 500 FLIP: Destroy all Set Spell/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
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Absorbing Jar [SGX3-ENA12] Common$0.30 CADSet: Speed Duel GX: Duelists of Shadows Card type: Effect Monster Rarity: Common Attack: 600 Defense: 500 FLIP: Destroy all Set Spell/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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