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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Breakneck Battery (Red) [RNR008-R] (Rhinar Hero Deck) 1st Edition Normal$4.20 CADSet: Rhinar Hero Deck Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 6 As an additional cost to play Breakneck Battery, discard a random card. If the discarde...
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Breakneck Battery (Red) [U-WTR011] (Welcome to Rathe Unlimited) Unlimited Normal$0.30 CADSet: Welcome to Rathe Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 6 As an additional cost to p...
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Breakneck Battery (Red) [U-WTR011] (Welcome to Rathe Unlimited) Unlimited Rainbow Foil$0.70 CADSet: Welcome to Rathe Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 6 As an additional cost...
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Breakneck Battery (Red) [WTR011-R] (Welcome to Rathe) Alpha Print Normal$0.60 CADSet: Welcome to Rathe Edition: Alpha Print Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 6 As an additional cost to play Brea...
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Breakneck Battery (Red) [WTR011-R] (Welcome to Rathe) Alpha Print Rainbow Foil$12.60 CADSet: Welcome to Rathe Edition: Alpha Print Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 6 As an additional cost to play...
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Breakneck Battery (Yellow) [1HP017] (History Pack 1)$0.40 CADSet: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 5 As an additional cost to play Breakneck Battery, discard a random card.If the discarded car...
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Breakneck Battery (Yellow) [U-WTR012] (Welcome to Rathe Unlimited) Unlimited Normal$0.40 CADSet: Welcome to Rathe Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 5 As an additional cost to p...
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Breakneck Battery (Yellow) [U-WTR012] (Welcome to Rathe Unlimited) Unlimited Rainbow Foil$0.40 CADSet: Welcome to Rathe Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 5 As an additional cost...
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Breakneck Battery (Yellow) [WTR012-R] (Welcome to Rathe) Alpha Print Normal$1.20 CADSet: Welcome to Rathe Edition: Alpha Print Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 5 As an additional cost to play Brea...
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Breakneck Battery (Yellow) [WTR012-R] (Welcome to Rathe) Alpha Print Rainbow Foil$12.90 CADSet: Welcome to Rathe Edition: Alpha Print Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 5 As an additional cost to play...
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Breakneck Berserker [Kaldheim]$0.30 CADSet: Kaldheim Type: Creature — Dwarf Berserker Rarity: Common Cost: {2}{R} Haste "Go for the knees! The last giant who tried to get past us got rolled back down the mountain in a dozen pieces."
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Breakneck Rider // Neck Breaker [Shadows over Innistrad]$0.50 CADSet: Shadows over Innistrad Type: Creature — Human Scout Werewolf Rarity: Uncommon Cost: {1}{R}{R} At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. Only the most skillful riders brave the Breakneck Ride through Kessig. Reverse Type:...
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Breakthrough (Raphael Levy) [World Championship Decks 2002]$1.40 CADSet: World Championship Decks 2002 Type: Sorcery Rarity: Uncommon Cost: {X}{U} Draw four cards, then choose X cards in your hand and discard the rest. The ideas came flooding in so fast that they couldn't all be contained.
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Breakthrough Skill (PSR) [SBC2-ENI25] Prismatic Secret Rare$3.90 CADSet: Speed Duel: Battle City Finals Card type: Normal Trap Rarity: Prismatic Secret Rare Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target...
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Breakthrough Skill [BP02-EN215] Common$1.80 CADSet: Battle Pack 2: War of the Giants Card type: Normal Trap Rarity: Common Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster you...
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Breakthrough Skill [BP02-EN215] Mosaic Rare$1.90 CADSet: Battle Pack 2: War of the Giants Card type: Normal Trap Rarity: Mosaic Rare Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monste...
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Breakthrough Skill [BP03-EN227] Common$1.30 CADSet: Battle Pack 3: Monster League Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyar...
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Breakthrough Skill [BP03-EN227] Shatterfoil Rare$2.90 CADSet: Battle Pack 3: Monster League Card type: Normal Trap Rarity: Shatterfoil Rare Attack: 0 Defense: 0 Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to th...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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