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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Burn from Within [Shadows over Innistrad Prerelease Promos]$1.90 CADSet: Shadows over Innistrad Prerelease Promos Type: Sorcery Rarity: Rare Cost: {X}{R} Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Burn from Within [Shadows over Innistrad]$0.60 CADSet: Shadows over Innistrad Type: Sorcery Rarity: Rare Cost: {X}{R} Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Burn Rubber [EVO154] (Bright Lights)$0.30 CADSet: Bright Lights Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Mechanologist Cost: 3 Power: 4 If you've boosted 2 or more times this turn, this gets +2POWER and can't be defended...
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Burn Rubber [EVO154] (Bright Lights) Rainbow Foil$0.70 CADSet: Bright Lights Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Rare Class: Mechanologist Cost: 3 Power: 4 If you've boosted 2 or more times this turn, this gets +2POWER and can't be def...
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Burn the Accursed Art Card (Gold-Stamped Signature) [Innistrad: Midnight Hunt Art Series]$0.70 CADSet: Innistrad: Midnight Hunt Art Series Type: Card // Card Rarity: Common
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Burn the Accursed Art Card [Innistrad: Midnight Hunt Art Series]$0.40 CADSet: Innistrad: Midnight Hunt Art Series Type: Card // Card Rarity: Common
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Burn the Accursed [Innistrad: Double Feature]$0.40 CADSet: Innistrad: Double Feature Type: Instant Rarity: Common Cost: {4}{R} Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. Nothing remained but a few drifting embers and the smell of smoldering hair. ...
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Burn the Accursed [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Instant Rarity: Common Cost: {4}{R} Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. Nothing remained but a few drifting embers and the smell of smoldering hair. ...
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Burn the Impure [Mirrodin Besieged]$0.30 CADSet: Mirrodin Besieged Type: Instant Rarity: Common Cost: {1}{R} Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. Flame doesn't kneel to Phyrexia.
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Burn the Phyresis [Unknown Event]$69.00 CADSet: Unknown Event Type: Enchantment Rarity: Common Cost: {2}{R} Poison Tolerance +2 (It takes two additional poison counters for you to lose the game.When Burn the Phyresis enters the battlefield, it deals 3 damage to any target.
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Burn Them All [UPR005] (Uprising)$1.80 CADSet: Uprising Edition: Unlimited Finish: Regular Type: Action Subtype: Aura Rarity: Majestic Class: Draconic Illusionist Cost: 0 Power: 0 Go againOnce per turn, when...
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Burn Them All [UPR005] (Uprising) Cold Foil$11.10 CADSet: Uprising Edition: Unlimited Finish: Cold Foil Type: Action Subtype: Aura Rarity: Majestic Class: Draconic Illusionist Cost: 0 Power: 0 Go againOnce per turn, wh...
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Burn Them All [UPR005] (Uprising) Rainbow Foil$4.20 CADSet: Uprising Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Majestic Class: Draconic Illusionist Cost: 0 Power: 0 Go againOnce per turn,...
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Burn Trail [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {3}{R} Burn Trail deals 3 damage to any target.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Burn Up // Shock [ARA017] (Rosetta Aurora Blitz Deck)$0.50 CADSet: Rosetta Aurora Blitz Deck Finish: Regular Type: Action;Instant Rarity: Rare Class: Runeblade Cost: 0 The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again Meld (You may play 1 or both halves of this card. Each costs ...
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Burn Up // Shock [LGS345] (Promo) Cold Foil$12.00 CADSet: Promo Finish: Cold Foil Type: Action,Instant Rarity: Promo Class: Runeblade Cost: 0 The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcan...
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Burn Up // Shock [ROS012] (Rosetta)$0.40 CADSet: Rosetta Finish: Regular Type: Action;Instant Rarity: Rare Class: Light Runeblade Cost: 0 Meld (You may play 1 or both halves of this card. Each costs 0.) The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again -------...
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Burn Up // Shock [ROS012] (Rosetta) Rainbow Foil$1.00 CADSet: Rosetta Finish: Rainbow Foil Type: Action;Instant Rarity: Rare Class: Light Runeblade Cost: 0 Meld (You may play 1 or both halves of this card. Each costs 0.) The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again --...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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