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FILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Cackling Fiend [Urza's Saga]$0.40 CADSet: Urza's Saga Type: Creature — Zombie Rarity: Common Cost: {2}{B}{B} When Cackling Fiend enters the battlefield, each opponent discards a card. Its windpipe is only the first to amplify its maddening laughter.
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Cackling Flames [Dissension]$0.40 CADSet: Dissension Type: Instant Rarity: Common Cost: {3}{R} Cackling Flames deals 3 damage to any target.Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand. "I like a little entertainment with my dinner." —Rakdos
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Cackling Flames [Ravnica Allegiance Guild Kit]$0.40 CADSet: Ravnica Allegiance Guild Kit Type: Instant Rarity: Common Cost: {3}{R} Cackling Flames deals 3 damage to any target.Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand. "I like a little entertainment with my dinner." —Rakdos
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Cackling Imp (Divine vs. Demonic) [Duel Decks Anthology]$0.40 CADSet: Duel Decks Anthology Type: Creature — Imp Rarity: Common Cost: {2}{B}{B} Flying{T}: Target player loses 1 life. Its laughter drives needles through your mind.
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Cackling Imp [Duel Decks: Divine vs. Demonic]$0.40 CADSet: Duel Decks: Divine vs. Demonic Type: Creature — Imp Rarity: Common Cost: {2}{B}{B} Flying{T}: Target player loses 1 life. Its laughter drives needles through your mind.
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Cackling Imp [Fifth Dawn]$0.40 CADSet: Fifth Dawn Type: Creature — Imp Rarity: Common Cost: {2}{B}{B} Flying{T}: Target player loses 1 life. Its laughter drives needles through your mind.
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Cackling Imp [Mystery Booster]$0.30 CADSet: Mystery Booster Type: Creature — Imp Rarity: Common Cost: {2}{B}{B} Flying{T}: Target player loses 1 life. Its laughter drives needles through your mind.
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Cackling Prowler [Foundations]$0.30 CADSet: Foundations Type: Creature — Hyena Rogue Rarity: Common Cost: {3}{G} Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature. ...
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Cackling Slasher [Duskmourn: House of Horror]$0.30 CADSet: Duskmourn: House of Horror Type: Creature — Human Assassin Rarity: Common Cost: {3}{B} DeathtouchCackling Slasher enters with a +1/+1 counter on it if a creature died this turn. Every death was funnier than the last, until his howling laughter drowned out his victims' screams.
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Cackling Witch [Mercadian Masques]$0.40 CADSet: Mercadian Masques Type: Creature — Human Spellshaper Rarity: Uncommon Cost: {1}{B} {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. The touch of his madness can drive anyone into a killing frenzy.
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Cackling Witch [The List]$0.10 CADSet: The List Type: Creature — Human Spellshaper Rarity: Uncommon Cost: {1}{B} {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. The touch of his madness can drive anyone into a killing frenzy.
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Cacnea (004/072) [Sword & Shield: Shining Fates]$0.20 CADSet: Sword & Shield: Shining Fates Type: Grass Rarity: Common Retreat cost: Colorless,Colorless
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Cacnea (004/163) [Sword & Shield: Battle Styles]$0.20 CADSet: Sword & Shield: Battle Styles Type: Grass Rarity: Common Retreat cost: Colorless,Colorless
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Cacnea (005/198) [Scarlet & Violet: Base Set]$0.20 CADSet: Scarlet & Violet: Base Set Type: Grass Rarity: Common Retreat cost: Colorless
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Cacnea (13/17) [POP Series 2]$0.90 CADSet: POP Series 2 Type: Grass Rarity: Common Retreat cost: Colorless
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Cacnea (19/168) [Sun & Moon: Celestial Storm]$0.30 CADSet: Sun & Moon: Celestial Storm Type: Grass Rarity: Common Retreat cost: Colorless
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Cacnea (4/162) [XY: BREAKthrough]$0.40 CADSet: XY: BREAKthrough Type: Grass Rarity: Common Retreat cost: Colorless
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Cacnea (44/106) (Stamped) [EX: Emerald]$9.70 CADSet: EX: Emerald Type: Grass Rarity: Common Retreat cost: Colorless
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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