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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Acrobat Monkey [DCR-EN003] Common$1.40 CADSet: Dark Crisis Card type: Normal Monster Rarity: Common Attack: 1000 Defense: 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
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Acrobat Monkey [DR1-EN165] Common$0.40 CADSet: Dark Revelation Volume 1 Card type: Normal Monster Rarity: Common Attack: 1000 Defense: 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
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Acrobat Monkey [YSDS-EN004] Common$0.70 CADSet: Starter Deck: Syrus Truesdale Card type: Normal Monster Rarity: Common Attack: 1000 Defense: 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
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Acrobatic Cheerleader [Duskmourn: House of Horror]$0.30 CADSet: Duskmourn: House of Horror Type: Creature — Human Survivor Rarity: Common Cost: {1}{W} Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. I used to cheat death every day in practice. This is nothing....
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Acrobatic Leap [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Instant Rarity: Common Cost: {W} Target creature gets +1/+3 and gains flying until end of turn. Untap it. As the cliff began to crumble, Wayta danced fearlessly across the tumbling stones, knowing Ajij would never let her fall.
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Acrobatic Magician [TDIL-EN009] Rare$0.30 CADSet: The Dark Illusion Card type: Pendulum/Effect Monster Rarity: Rare Attack: 800 Defense: 2300 If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your P...
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Acrobatic Maneuver [Jumpstart 2022]$0.40 CADSet: Jumpstart 2022 Type: Instant Rarity: Common Cost: {2}{W} Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card. Renegades find ever more creative ways to work around the Consulate's aether regulations.
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Acrobatic Maneuver [Kaladesh]$0.40 CADSet: Kaladesh Type: Instant Rarity: Common Cost: {2}{W} Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card. Renegades find ever more creative ways to work around the Consulate's aether regulations.
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Acrobatic Maneuver [Mystery Booster]$0.40 CADSet: Mystery Booster Type: Instant Rarity: Common Cost: {2}{W} Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card. Renegades find ever more creative ways to work around the Consulate's aether regulations.
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Across the Multiverse [Unknown Event]$98.20 CADSet: Unknown Event Type: Enchantment Rarity: Common Nontoken creatures you control which aren't from the MOM main set get +1/+0 and gain haste. (This includes Multiverse Legends, playtest cards, cards from Mystery Booster, and anything else not from the MOM main set.)
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Act of Aggression [Commander 2015]$0.60 CADSet: Commander 2015 Type: Instant Rarity: Uncommon Cost: {3}{R/P}{R/P} ({R/P} can be paid with either {R} or 2 life.)Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Act of Aggression [New Phyrexia]$0.50 CADSet: New Phyrexia Type: Instant Rarity: Uncommon Cost: {3}{R/P}{R/P} ({R/P} can be paid with either {R} or 2 life.)Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Act of Authority [Commander 2013]$1.30 CADSet: Commander 2013 Type: Enchantment Rarity: Rare Cost: {1}{W}{W} When Act of Authority enters the battlefield, you may exile target artifact or enchantment.At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
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Act of Glory (Blue) [APS022] (Armory Deck: Pleiades)$1.20 CADSet: Armory Deck: Pleiades Finish: Regular Type: Instant Subtype: Aura Rarity: Common Class: Guardian Cost: 4 Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. Whe...
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Act of Glory (Blue) [SUP197] (Super Slam)$0.30 CADSet: Super Slam Finish: Regular Type: Instant Subtype: Aura Rarity: Common Class: Guardian Cost: 4 Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has no...
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Act of Glory (Blue) [SUP197] (Super Slam) Rainbow Foil$0.70 CADSet: Super Slam Finish: Rainbow Foil Type: Instant Subtype: Aura Rarity: Common Class: Guardian Cost: 4 Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it h...
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Act of Glory (Red) [APS011] (Armory Deck: Pleiades)$1.20 CADSet: Armory Deck: Pleiades Finish: Regular Type: Instant Subtype: Aura Rarity: Common Class: Guardian Cost: 4 Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. Whe...
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Act of Glory (Red) [SUP195] (Super Slam)$0.30 CADSet: Super Slam Finish: Regular Type: Instant Subtype: Aura Rarity: Common Class: Guardian Cost: 4 Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has no...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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