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topFILTER FILTERThere are 25001 productsSort
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Alligator's Sword [TU08-EN006] Rare$0.80 CADSet: Turbo Pack: Booster Eight Card type: Normal Monster Rarity: Rare Attack: 1500 Defense: 1200 ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
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Alligator's Sword [WCPP-EN007] Rare$65.80 CADSet: World Championship 2010 Card Pack Card type: Normal Monster Rarity: Rare Attack: 1500 Defense: 1200 ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
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Alligator's Sword [WP11-EN012] Super Rare$547.10 CADSet: World Championship 2011 Card Pack Card type: Normal Monster Rarity: Super Rare Attack: 1500 Defense: 1200 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
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Allister (146/185) [Sword & Shield: Vivid Voltage]$0.20 CADSet: Sword & Shield: Vivid Voltage Type: Supporter Rarity: Uncommon
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Allister (179/185) [Sword & Shield: Vivid Voltage]$6.70 CADSet: Sword & Shield: Vivid Voltage Type: Supporter Rarity: Ultra Rare
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Allister (192/185) [Sword & Shield: Vivid Voltage]$7.20 CADSet: Sword & Shield: Vivid Voltage Type: Supporter Rarity: Secret Rare
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Allister (TG24/TG30) [Sword & Shield: Astral Radiance]$6.30 CADSet: Sword & Shield: Astral Radiance Type: Supporter Rarity: Secret Rare
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Allosaurus Rider (Elves vs. Goblins) [Duel Decks Anthology]$10.90 CADSet: Duel Decks Anthology Type: Creature — Elf Warrior Rarity: Rare Cost: {5}{G}{G} You may exile two green cards from your hand rather than pay this spell's mana cost.Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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Allosaurus Rider [Coldsnap Promos]$15.90 CADSet: Coldsnap Promos Type: Creature — Elf Warrior Rarity: Rare Cost: {5}{G}{G} You may exile two green cards from your hand rather than pay this spell's mana cost.Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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Allosaurus Rider [Coldsnap]$10.30 CADSet: Coldsnap Type: Creature — Elf Warrior Rarity: Rare Cost: {5}{G}{G} You may exile two green cards from your hand rather than pay this spell's mana cost.Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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Allosaurus Rider [Duel Decks: Elves vs. Goblins]$9.90 CADSet: Duel Decks: Elves vs. Goblins Type: Creature — Elf Warrior Rarity: Rare Cost: {5}{G}{G} You may exile two green cards from your hand rather than pay this spell's mana cost.Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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Allosaurus Rider [Mystery Booster]$5.50 CADSet: Mystery Booster Type: Creature — Elf Warrior Rarity: Rare Cost: {5}{G}{G} You may exile two green cards from your hand rather than pay this spell's mana cost.Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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Allosaurus Shepherd (Borderless Alternate Art) [Double Masters 2022]$54.70 CADSet: Double Masters 2022 Type: Creature — Elf Shaman Rarity: Mythic Cost: {G} Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
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Allosaurus Shepherd (Foil Etched) [Double Masters 2022]$70.50 CADSet: Double Masters 2022 Type: Creature — Elf Shaman Rarity: Mythic Cost: {G} Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
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Allosaurus Shepherd [Double Masters 2022]$39.80 CADSet: Double Masters 2022 Type: Creature — Elf Shaman Rarity: Mythic Cost: {G} Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
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Allosaurus Shepherd [Jumpstart]$41.00 CADSet: Jumpstart Type: Creature — Elf Shaman Rarity: Mythic Cost: {G} Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
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Alloy Animist [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Druid Rarity: Uncommon Cost: {G} {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. “This metal belonged to Argoth before it was ripped from the ground. Now it belongs to Argoth again.”
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Alloy Golem [Invasion]$0.40 CADSet: Invasion Type: Artifact Creature — Golem Rarity: Uncommon Cost: {6} As Alloy Golem enters the battlefield, choose a color.Alloy Golem is the chosen color. (It's still an artifact.) "We turned old weapons into new warriors." —Jhoira, master artificer
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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