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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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All-Seeing Arbiter (Promo Pack) [Streets of New Capenna Promos]$1.00 CADSet: Streets of New Capenna Promos Type: Creature — Avatar Rarity: Mythic Cost: {4}{U}{U} FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana v...
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All-Seeing Arbiter [Game Day 2022]$6.90 CADSet: Game Day 2022 Type: Creature — Avatar Rarity: Mythic Cost: {4}{U}{U} FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among card...
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All-Seeing Arbiter [Streets of New Capenna Prerelease Promos]$2.20 CADSet: Streets of New Capenna Prerelease Promos Type: Creature — Avatar Rarity: Mythic Cost: {4}{U}{U} FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of diffe...
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All-Seeing Arbiter [Streets of New Capenna]$0.70 CADSet: Streets of New Capenna Type: Creature — Avatar Rarity: Mythic Cost: {4}{U}{U} FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values a...
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All-Star Kicker [Mystery Booster 2 Playtest Cards]$0.40 CADSet: Mystery Booster 2 Playtest Cards Type: Creature — Orc Athlete Rarity: Common Cost: {1}{R} Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.)When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 a...
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Allay [Exodus]$0.40 CADSet: Exodus Type: Instant Rarity: Common Cost: {1}{W} Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)Destroy target enchantment.
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Alley Assailant [Murders at Karlov Manor]$0.30 CADSet: Murders at Karlov Manor Type: Creature — Vampire Rogue Rarity: Common Cost: {2}{B} Alley Assailant enters the battlefield tapped.Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)When Alley Assailant is turned face up, target opponent los...
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Alley Evasion [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Instant Rarity: Common Cost: {W} Choose one —• Target creature you control gets +1/+2 until end of turn.• Return target creature you control to its owner's hand. "Sure, you know the law. But I know the streets."
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Alley Evasion [Mystery Booster]$0.30 CADSet: Mystery Booster Type: Instant Rarity: Common Cost: {W} Choose one —• Target creature you control gets +1/+2 until end of turn.• Return target creature you control to its owner's hand. "Sure, you know the law. But I know the streets."
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Alley Grifters [Mercadian Masques]$0.40 CADSet: Mercadian Masques Type: Creature — Human Mercenary Rarity: Common Cost: {1}{B}{B} Whenever Alley Grifters becomes blocked, defending player discards a card. One distracts the victim, the other extracts the valuables.
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Alley Strangler (Intro Pack) [Aether Revolt Promos]$0.10 CADSet: Aether Revolt Promos Type: Creature — Aetherborn Rogue Rarity: Common Cost: {2}{B} Menace "You never know what day might be your last."
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Alley Strangler [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Aetherborn Rogue Rarity: Common Cost: {2}{B} Menace "You never know what day might be your last."
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Alley Strangler [Jumpstart 2022]$0.30 CADSet: Jumpstart 2022 Type: Creature — Aetherborn Rogue Rarity: Common Cost: {2}{B} Menace “You never know what day might be your last.”
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Alley Strangler [Mystery Booster]$0.40 CADSet: Mystery Booster Type: Creature — Aetherborn Rogue Rarity: Common Cost: {2}{B} Menace "You never know what day might be your last."
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Alliance of Arms [Commander 2011]$11.80 CADSet: Commander 2011 Type: Sorcery Rarity: Rare Cost: {W} Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
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Alliance of Arms [The List]$18.00 CADSet: The List Type: Sorcery Rarity: Rare Cost: {W} Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
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Allied Assault [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Uncommon Cost: {2}{W} Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) A common foe is the death of old hatreds. ...
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Allied Code Talker @Ignister [ALIN-EN051] Quarter Century Secret Rare$31.90 CADSet: Alliance Insight Card type: Link/Effect Monster Rarity: Quarter Century Secret Rare Attack: 2300 3+ Effect Monsters If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you can...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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