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topFILTER FILTERThere are 25001 productsSort
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Alloy Myr [Jumpstart]$0.70 CADSet: Jumpstart Type: Artifact Creature — Myr Rarity: Common Cost: {3} {T}: Add one mana of any color. With or without witnesses, the suns continued their prismatic dance.
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Alloy Myr [Modern Masters 2015]$0.70 CADSet: Modern Masters 2015 Type: Artifact Creature — Myr Rarity: Common Cost: {3} {T}: Add one mana of any color. With or without witnesses, the suns continued their prismatic dance.
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Alloy Myr [Mystery Booster]$0.70 CADSet: Mystery Booster Type: Artifact Creature — Myr Rarity: Common Cost: {3} {T}: Add one mana of any color. With or without witnesses, the suns continued their prismatic dance.
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Alloy Myr [New Phyrexia]$0.90 CADSet: New Phyrexia Type: Artifact Creature — Myr Rarity: Uncommon Cost: {3} {T}: Add one mana of any color. With or without witnesses, the suns continued their prismatic dance.
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Allure Dance [MZTM-EN060] Rare$0.30 CADSet: Maze of the Master Card type: Continuous Spell Rarity: Rare When this card is activated: You can add 1 "Allure Queen" monster or 1 "Allure Palace" from your Deck to your hand. Each "Allure Queen" monster you control gains ATK, equal to the ATK of the monsters equipped to it by its effect. You can send 1 other Spell/Trap you control to the GY; Special Summon as m...
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Allure of Darkness (CR) [RA03-EN055] Prismatic Collector's Rare$4.30 CADSet: Quarter Century Bonanza Card type: Normal Spell Rarity: Prismatic Collector's Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Allure of Darkness (Platinum Secret Rare) [RA03-EN055] Platinum Secret Rare$7.40 CADSet: Quarter Century Bonanza Card type: Normal Spell Rarity: Platinum Secret Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Allure of Darkness (Quarter Century Secret Rare) [RA03-EN055] Quarter Century Secret Rare$32.00 CADSet: Quarter Century Bonanza Card type: Normal Spell Rarity: Quarter Century Secret Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Allure of Darkness (Secret Rare) [RA03-EN055] Secret Rare$2.30 CADSet: Quarter Century Bonanza Card type: Normal Spell Rarity: Secret Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Allure of Darkness (UR) [RA03-EN055] Ultra Rare$0.60 CADSet: Quarter Century Bonanza Card type: Normal Spell Rarity: Ultra Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Allure of Darkness (UTR) [RA03-EN055] Prismatic Ultimate Rare$6.10 CADSet: Quarter Century Bonanza Card type: Normal Spell Rarity: Prismatic Ultimate Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Allure of Darkness [BROL-EN088] Ultra Rare$0.90 CADSet: Brothers of Legend Card type: Normal Spell Rarity: Ultra Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Allure of Darkness [CRBR-EN028] Rare$0.40 CADSet: Crossover Breakers Card type: Normal Spell Rarity: Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Allure of Darkness [DASA-EN054] Super Rare$0.90 CADSet: Dark Saviors Card type: Normal Spell Rarity: Super Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Allure of Darkness [DESO-EN044] Super Rare$1.00 CADSet: Destiny Soldiers Card type: Normal Spell Rarity: Super Rare Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the Graveyard.
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Allure of Darkness [OP01-EN025] Common$1.40 CADSet: OTS Tournament Pack 1 Card type: Normal Spell Rarity: Common Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the Graveyard.
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Allure of Darkness [PTDN-EN084] Ultimate Rare$89.00 CADSet: Phantom Darkness Card type: Normal Spell Rarity: Ultimate Rare Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
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Allure of Darkness [PTDN-EN084] Ultra Rare$11.00 CADSet: Phantom Darkness Card type: Normal Spell Rarity: Ultra Rare Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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