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topFILTER FILTERThere are 25001 productsSort
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Ambitious Farmhand // Seasoned Cathar [Innistrad: Midnight Hunt]$0.40 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Peasant Rarity: Uncommon Cost: {1}{W} When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more crea...
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Ambitious Farmhand Art Card (Gold-Stamped Signature) [Innistrad: Midnight Hunt Art Series]$1.00 CADSet: Innistrad: Midnight Hunt Art Series Type: Card // Card Rarity: Common
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Ambitious Farmhand Art Card [Innistrad: Midnight Hunt Art Series]$0.30 CADSet: Innistrad: Midnight Hunt Art Series Type: Card // Card Rarity: Common
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Ambitious Gofer [BP01-EN160] Common$0.40 CADSet: Battle Pack: Epic Dawn Card type: Effect Monster Rarity: Common Attack: 2400 Defense: 100 Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy those monsters.
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Ambitious Gofer [BP01-EN160] Starfoil Rare$0.80 CADSet: Battle Pack: Epic Dawn Card type: Effect Monster Rarity: Starfoil Rare Attack: 2400 Defense: 100 Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy those monsters.
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Ambitious Gofer [DREV-EN036] Rare$0.40 CADSet: Duelist Revolution Card type: Effect Monster Rarity: Rare Attack: 2400 Defense: 100 Once per turn, you can select up to 2 monsters your opponent controls. Your opponent can reveal 1 monster in their hand to negate this card's effect. If they do not, destroy the selected monsters.
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Ambling Stormshell (Borderless) [Tarkir: Dragonstorm]$0.50 CADSet: Tarkir: Dragonstorm Type: Creature — Turtle Rarity: Rare Cost: {3}{U}{U} Ward {2}Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)Whenever you cast a Turtle spell, untap this creature.
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Ambling Stormshell [Tarkir: Dragonstorm Prerelease Promos]$21.10 CADSet: Tarkir: Dragonstorm Prerelease Promos Type: Creature — Turtle Rarity: Rare Cost: {3}{U}{U} Ward 2Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)Whenever you cast a Turtle spell, untap this creature. ...
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Ambling Stormshell [Tarkir: Dragonstorm Promos]$0.50 CADSet: Tarkir: Dragonstorm Promos Type: Creature — Turtle Rarity: Rare Cost: {3}{U}{U} Ward 2Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)Whenever you cast a Turtle spell, untap this creature.
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Ambling Stormshell [Tarkir: Dragonstorm]$0.40 CADSet: Tarkir: Dragonstorm Type: Creature — Turtle Rarity: Rare Cost: {3}{U}{U} Ward {2}Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)Whenever you cast a Turtle spell, untap this creature.
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Ambrosia Whiteheart (Borderless) [FINAL FANTASY]$0.70 CADSet: FINAL FANTASY Type: Legendary Creature — Bird Rarity: Uncommon Cost: {1}{W} FlashWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
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Ambrosia Whiteheart (Extended Art) [FINAL FANTASY]$0.80 CADSet: FINAL FANTASY Type: Legendary Creature — Bird Rarity: Uncommon Cost: {1}{W} FlashWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
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Ambrosia Whiteheart [FINAL FANTASY]$0.30 CADSet: FINAL FANTASY Type: Legendary Creature — Bird Rarity: Uncommon Cost: {1}{W} FlashWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
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Ambulance Rescueroid [POTD-EN035] Common$0.40 CADSet: Power of the Duelist Card type: Fusion/Effect Monster Rarity: Common Attack: 2300 Defense: 1800 "Rescueroid" + "Ambulanceroid"This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard,...
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Ambulance Rescueroid [SGX2-ENB23] Common$0.30 CADSet: Speed Duel GX: Midterm Paradox Card type: Fusion/Effect Monster Rarity: Common Attack: 2300 Defense: 1800 Rescueroid + Ambulanceroid This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Gra...
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Ambulanceroid [POTD-EN009] Common$0.50 CADSet: Power of the Duelist Card type: Effect Monster Rarity: Common Attack: 300 Defense: 1200 When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
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Ambulanceroid [SGX2-ENB08] Common$0.30 CADSet: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common Attack: 300 Defense: 1200 When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
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Ambulanceroid [YSDS-EN018] Common$1.20 CADSet: Starter Deck: Syrus Truesdale Card type: Effect Monster Rarity: Common Attack: 300 Defense: 1200 When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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