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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Ambulatory Edifice [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Artifact Creature — Phyrexian Construct Rarity: Uncommon Cost: {2}{B} When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn. The Mirran forces thought they'd vanquished their foes … until a nearby...
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Ambuscade Shaman [Dragons of Tarkir]$0.30 CADSet: Dragons of Tarkir Type: Creature — Orc Shaman Rarity: Uncommon Cost: {2}{B} Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield ...
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Ambuscade [Double Masters 2022]$0.30 CADSet: Double Masters 2022 Type: Instant Rarity: Common Cost: {2}{G} Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. “Spent a lifetime learning from predators. Picked up a few tricks.”
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Ambuscade [Hour of Devastation]$0.30 CADSet: Hour of Devastation Type: Instant Rarity: Common Cost: {2}{G} Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. "Spent a lifetime learning from predators. Picked up a few tricks."
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Ambush Commander (Elves vs. Goblins) [Duel Decks Anthology]$2.20 CADSet: Duel Decks Anthology Type: Creature — Elf Rarity: Rare Cost: {3}{G}{G} Forests you control are 1/1 green Elf creatures that are still lands.{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Ambush Commander [Duel Decks: Elves vs. Goblins]$2.90 CADSet: Duel Decks: Elves vs. Goblins Type: Creature — Elf Rarity: Rare Cost: {3}{G}{G} Forests you control are 1/1 green Elf creatures that are still lands.{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Ambush Commander [Scourge]$2.50 CADSet: Scourge Type: Creature — Elf Rarity: Rare Cost: {3}{G}{G} Forests you control are 1/1 green Elf creatures that are still lands.{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Ambush Commander [The List]$0.10 CADSet: The List Type: Creature — Elf Rarity: Rare Cost: {3}{G}{G} Forests you control are 1/1 green Elf creatures that are still lands.{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Ambush Fangs [TAEV-EN070] Common$0.40 CADSet: Tactical Evolution Card type: Normal Trap Rarity: Common Attack: 0 Defense: 0 Activate only when a face-up 'Venom' monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
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Ambush Gigapede [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Creature — Insect Rarity: Common Cost: {4}{B}{B} FlashWhen Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. "First rule of crossing Blacksnag Bog: if you can't see the bottom, don't." —Chance Mulligan, wilder...
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Ambush Krotiq [Fate Reforged]$0.30 CADSet: Fate Reforged Type: Creature — Insect Rarity: Common Cost: {5}{G} TrampleWhen Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. The Abzan merchants soon discovered why this route was clear of dragons.
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Ambush Paratrooper [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: {1}{W} Flash Flying {5}: Creatures you control get +1/+1 until end of turn. “It would be folly to fight a dragon engine head-on. Let's hit it from above.”
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Ambush Party (Eron Flavor Text) [Homelands]$0.30 CADSet: Homelands Type: Creature — Human Rogue Rarity: Common Cost: {4}{R} First strike, haste "Call it a cost of doing business. The best way to protect against thieves is to hire better thieves." —Eron the Relentless
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Ambush Party (Joskun Flavor Text) [Homelands]$0.30 CADSet: Homelands Type: Creature — Human Rogue Rarity: Common Cost: {4}{R} First strike, haste "The roads to Koskun Keep are mostly safe these days. Mostly." —Joskun, An-Havva Constable
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Ambush Party [Fifth Edition]$0.40 CADSet: Fifth Edition Type: Creature — Human Rogue Rarity: Common Cost: {4}{R} First strike, haste "Fair fight? I'll take survival over chivalry any day!" —Tor Wauki, Bandit King
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Ambush Viper [Commander Legends]$0.30 CADSet: Commander Legends Type: Creature — Snake Rarity: Common Cost: {1}{G} FlashDeathtouch "Living creatures seldom impress me. But I like this one." —Uta Falkenrath
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Ambush Viper [Innistrad Remastered]$0.30 CADSet: Innistrad Remastered Type: Creature — Snake Rarity: Common Cost: {1}{G} FlashDeathtouch "Living creatures seldom impress me. But I like this one." —Uta Falkenrath
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Ambush Viper [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Snake Rarity: Common Cost: {1}{G} FlashDeathtouch "Living creatures seldom impress me. But I like this one." —Uta Falkenrath
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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