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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Amphin Pathmage [Mystery Booster]$0.30 CADSet: Mystery Booster Type: Creature — Salamander Wizard Rarity: Common Cost: {3}{U} {2}{U}: Target creature can't be blocked this turn. "There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." —Gor Muldrak, *Cryptohistories*
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Amplifier [AST-040] Super Rare$1.40 CADSet: Ancient Sanctuary Card type: Equip Spell Rarity: Super Rare Attack: 0 Defense: 0 This card can only be equipped to Jinzo. As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this c...
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Amplifier [CP06-EN017] Common$1.00 CADSet: Champion Pack 6 Card type: Equip Spell Rarity: Common Attack: 0 Defense: 0 Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of it's controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This c...
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Amplifier [DR2-EN152] Rare$1.30 CADSet: Dark Revelation Volume 2 Card type: Equip Spell Rarity: Rare Attack: 0 Defense: 0 You can only equip this card to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this ...
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Amplifier [LED7-EN043] Common$0.40 CADSet: Legendary Duelists: Rage of Ra Card type: Equip Spell Rarity: Common Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Cards, or their effects on the field" becomes "Your opponent cannot activate Trap Cards, or their effects o...
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Amplifier [SBC1-ENE14] Common$0.30 CADSet: Speed Duel: Streets of Battle City Card type: Equip Spell Rarity: Common Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the fiel...
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Amplifier [SBCB-EN157] Common$0.40 CADSet: Speed Duel: Battle City Box Card type: Equip Spell Rarity: Common Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Nega...
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Amplifire [Ravnica Allegiance Prerelease Promos]$0.70 CADSet: Ravnica Allegiance Prerelease Promos Type: Creature — Elemental Rarity: Rare Cost: {2}{R}{R} At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's to...
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Amplifire [Ravnica Allegiance]$0.40 CADSet: Ravnica Allegiance Type: Creature — Elemental Rarity: Rare Cost: {2}{R}{R} At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the r...
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Amplify the Arknight (Blue) [1HP284] (History Pack 1)$0.30 CADSet: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 4 Amplify the Arknight costs {r} less to play for each Runechant you control. ...
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Amplify the Arknight (Blue) [ARC096-C] (Arcane Rising) 1st Edition Normal$0.60 CADSet: Arcane Rising Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 4 Amplify the Arknight costs [1 R...
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Amplify the Arknight (Blue) [ARC096-C] (Arcane Rising) 1st Edition Rainbow Foil$5.70 CADSet: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 4 Amplify the Arknight costs...
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Amplify the Arknight (Blue) [AVS023] (Armory Deck: Legends Viserai)$0.70 CADSet: Armory Deck: Legends Viserai Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight costs [1 Resource] less to play for each Runechant...
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Amplify the Arknight (Blue) [U-ARC096] (Arcane Rising Unlimited) Unlimited Normal$0.30 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 4 Amplify the Arknight co...
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Amplify the Arknight (Blue) [U-ARC096] (Arcane Rising Unlimited) Unlimited Rainbow Foil$0.40 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 4 Amplify the Arknig...
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Amplify the Arknight (Red) [1HP282] (History Pack 1)$0.30 CADSet: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight costs {r} less to play for each Runechant you control. ...
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Amplify the Arknight (Red) [ARC094-C] (Arcane Rising) 1st Edition Normal$0.60 CADSet: Arcane Rising Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight costs [1 R...
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Amplify the Arknight (Red) [ARC094-C] (Arcane Rising) 1st Edition Rainbow Foil$6.40 CADSet: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight costs...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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