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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Amplify the Arknight (Red) [AVS007] (Armory Deck: Legends Viserai)$0.80 CADSet: Armory Deck: Legends Viserai Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight costs [1 Resource] less to play for each Runechant...
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Amplify the Arknight (Red) [U-ARC094] (Arcane Rising Unlimited) Unlimited Normal$0.30 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight co...
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Amplify the Arknight (Red) [U-ARC094] (Arcane Rising Unlimited) Unlimited Rainbow Foil$0.70 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknig...
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Amplify the Arknight (Yellow) [1HP283] (History Pack 1)$0.30 CADSet: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 5 Amplify the Arknight costs {r} less to play for each Runechant you control. ...
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Amplify the Arknight (Yellow) [ARC095-C] (Arcane Rising) 1st Edition Normal$0.50 CADSet: Arcane Rising Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 5 Amplify the Arknight costs [1 R...
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Amplify the Arknight (Yellow) [ARC095-C] (Arcane Rising) 1st Edition Rainbow Foil$5.60 CADSet: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 5 Amplify the Arknight costs...
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Amplify the Arknight (Yellow) [U-ARC095] (Arcane Rising Unlimited) Unlimited Normal$0.30 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 5 Amplify the Arknight co...
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Amplify the Arknight (Yellow) [U-ARC095] (Arcane Rising Unlimited) Unlimited Rainbow Foil$0.40 CADSet: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 5 Amplify the Arknig...
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//leroidescartesvalley.com/cdn/shop/files/d185c8dc067a5f9d7a0cc80336e26753_771x1000.png?v=1729888762Amplifying Arrow [OUT100] (Outsiders)$3.90 CADSet: Outsiders Finish: Regular Type: Action Subtype: Arrow Attack Rarity: Majestic Class: Ranger Cost: 2 Power: 2 (Arrows can only be played from arsenal and only if you control a bow.) While Amplify... -
Amplifying Arrow [OUT100] (Outsiders) Rainbow Foil$7.00 CADSet: Outsiders Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Majestic Class: Ranger Cost: 2 Power: 2 (Arrows can only be played from arsenal and only if you control a bow.) While Am...
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Ampryn Tactician [Magic Origins]$0.30 CADSet: Magic Origins Type: Creature — Human Soldier Rarity: Common Cost: {2}{W}{W} When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. "It's all a game. You shouldn't get too attached to the pieces."
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Amrou Kithkin [Fourth Edition]$0.40 CADSet: Fourth Edition Type: Creature — Kithkin Rarity: Common Cost: {W}{W} Amrou Kithkin can't be blocked by creatures with power 3 or greater. Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
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Amrou Kithkin [Legends]$0.80 CADSet: Legends Type: Creature — Kithkin Rarity: Common Cost: {W}{W} Amrou Kithkin can't be blocked by creatures with power 3 or greater. Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
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Amrou Scout [Modern Masters]$0.40 CADSet: Modern Masters Type: Creature — Kithkin Rebel Scout Rarity: Common Cost: {1}{W} {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon ...
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Amrou Scout [Time Spiral Remastered]$0.30 CADSet: Time Spiral Remastered Type: Creature — Kithkin Rebel Scout Rarity: Common Cost: {1}{W} {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. The people of Amrou were scattered by war and driven into hiding. Scouts maintain the...
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Amrou Scout [Time Spiral]$0.30 CADSet: Time Spiral Type: Creature — Kithkin Rebel Scout Rarity: Common Cost: {1}{W} {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fir...
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Amrou Seekers [Modern Masters]$0.40 CADSet: Modern Masters Type: Creature — Kithkin Rebel Rarity: Common Cost: {2}{W} Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange s...
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Amrou Seekers [Time Spiral Remastered]$0.30 CADSet: Time Spiral Remastered Type: Creature — Kithkin Rebel Rarity: Common Cost: {2}{W} Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the s...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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