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POKEMON
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DISNEY LORCANA
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DRAGON BALL
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UNION ARENA
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FLESH AND BLOOD
ONE PIECE
AUTRES TCG ...
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Baseball Scellé
Basketball Scellé
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DRAGON SHIELD
GAMEGENIC
MAKE IT SHINE
MONSTER
ULTIMATE GUARD
ULTRA PRO
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FILTER FILTERThere are 186354 productsSort
Translation missing: en.sections.collection_template.product_count
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Water Omotics (25th Anniversary) [MRD-EN021] Common$0.20 CADSet: Metal Raiders (25th Anniversary Edition) Card type: Normal Monster Rarity: Common Attack: 1400 Defense: 1200 Transforms the water overflowing from a jar into attacking dragons.
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Water Omotics [MRD-021] Common$0.30 CADSet: Metal Raiders Card type: Normal Monster Rarity: Common Attack: 1400 Defense: 1200 Transforms the water overflowing from a jar into attacking dragons.
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Water Omotics [MRD-EN021] Common$1.40 CADSet: Metal Raiders Card type: Normal Monster Rarity: Common Attack: 1400 Defense: 1200 Transforms the water overflowing from a jar into attacking dragons.
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Water Servant [Magic 2011]$0.40 CADSet: Magic 2011 Type: Creature — Elemental Rarity: Uncommon Cost: {2}{U}{U} {U}: Water Servant gets +1/-1 until end of turn.{U}: Water Servant gets -1/+1 until end of turn. "This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." —Jestus Dreya, *Of Elements and ...
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Water Servant [Magic 2014]$0.30 CADSet: Magic 2014 Type: Creature — Elemental Rarity: Uncommon Cost: {2}{U}{U} {U}: Water Servant gets +1/-1 until end of turn.{U}: Water Servant gets -1/+1 until end of turn. "This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." —Jestus Dreya, *Of Elements and ...
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Water Servant [Modern Masters 2015]$0.40 CADSet: Modern Masters 2015 Type: Creature — Elemental Rarity: Uncommon Cost: {2}{U}{U} {U}: Water Servant gets +1/-1 until end of turn.{U}: Water Servant gets -1/+1 until end of turn. "This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." —Jestus Dreya, *Of Elem...
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Water Spirit [5DS1-EN002] Common$0.50 CADSet: 5D's Starter Deck 2008 Card type: Tuner Monster Rarity: Common Attack: 400 Defense: 1200
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Water the Seeds (Blue) [MST214] (Part the Mistveil)$0.20 CADSet: Part the Mistveil Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 1 Power: 1 When this attacks, your next attack this combat chain with 1 or less base POWER gets...
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Water the Seeds (Blue) [MST214] (Part the Mistveil) Rainbow Foil$0.40 CADSet: Part the Mistveil Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 1 Power: 1 When this attacks, your next attack this combat chain with 1 or less base POWER...
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Water the Seeds (Red) [MST212] (Part the Mistveil)$0.20 CADSet: Part the Mistveil Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 1 Power: 3 When this attacks, your next attack this combat chain with 1 or less base POWER gets...
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Water the Seeds (Red) [MST212] (Part the Mistveil) Rainbow Foil$0.40 CADSet: Part the Mistveil Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 1 Power: 3 When this attacks, your next attack this combat chain with 1 or less base POWER...
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Water the Seeds (Yellow) [MST213] (Part the Mistveil)$0.20 CADSet: Part the Mistveil Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 1 Power: 2 When this attacks, your next attack this combat chain with 1 or less base POWER gets...
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Water the Seeds (Yellow) [MST213] (Part the Mistveil) Rainbow Foil$0.30 CADSet: Part the Mistveil Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 1 Power: 2 When this attacks, your next attack this combat chain with 1 or less base POWER...
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Water Wings [Wilds of Eldraine]$0.20 CADSet: Wilds of Eldraine Type: Instant Rarity: Common Cost: {1}{U} Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.) Luckily for the plummeting Johann, the hydroloft spell wa...
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Water Wurm [The Dark]$0.40 CADSet: The Dark Type: Creature — Wurm Rarity: Common Cost: {U} Water Wurm gets +0/+1 as long as an opponent controls an Island.
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Watercourser [Battlebond]$0.30 CADSet: Battlebond Type: Creature — Elemental Rarity: Common Cost: {2}{U} {U}: Watercourser gets +1/-1 until end of turn. "Beware an eddy where there should be none or a stretch that flows too fast or too slow." —Old Fishbones, Martyne river guide
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Watercourser [Magic 2013]$0.30 CADSet: Magic 2013 Type: Creature — Elemental Rarity: Common Cost: {2}{U} {U}: Watercourser gets +1/-1 until end of turn. "Beware an eddy where there should be none or a stretch that flows too fast or too slow." —Old Fishbones, Martyne river guide
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Watercourser [Magic Origins]$0.20 CADSet: Magic Origins Type: Creature — Elemental Rarity: Common Cost: {2}{U} {U}: Watercourser gets +1/-1 until end of turn. "Beware an eddy where there should be none or a stretch that flows too fast or too slow." —Old Fishbones, Martyne river guide
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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