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topThere are 591 productsSort
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DND BUILDERS OF BALDUR'S GATE$69.99 CADA Game of Construction, Investment, and Defense in the D&D Universe In Dungeons & Dragons: Builders of Baldur’s Gate, a city-building game from acclaimed designer Matthew Dunstan, you are the head of a powerful family in the iconic city. You grow your prestige by building new businesses within the nine districts, both as one large network, and across all the districts. You must also extend your influence with the three main factions of the city: the Council of Four, the Flaming Fist,...
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WYRMSPAN DRAGON ACADEMY EXPANSION$34.99 CADNumber of Players: 1-5Playing Time: 90 MinutesRecommended Ages: 14+ As a budding dracologist, you open an academy for fledgling dragons to achieve their full potential! The expansion to Wyrmspan adds a wide variety of new dragons and caves, objective tiles, dragon guilds, and a new round tracker that presents you with an income choice when you pass for the round. Welcome to Wyrmspan: Dragon Academy, designed by Connie Vogelmann and illustrated by Clémentine Campardou! Components: 80 drago...
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CLEOPATRA AND THE SOCIETY OF ARCHITECTS: DELUXE EDITION$109.99 CADNumber of Players: 2-4Playing Time: 60 MinutesRecommended Ages: 10+ Architects, the Queen demands a new palace! Contribute to its construction and become the wealthiest of Cleopatra's architects, but get too greedy or you will end up in the belly of the crocodile! Designed by Bruno Cathala and Ludovic Maublanc, Cleopatra and the Society of Architects is a fun and engaging game that includes a three-dimensional palace that players compete to build. The game comes with more than 30 palace pa...
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CULTIVATE$53.99 CADNumber of Players: 2-5 Playing Time: 20-50 Minutes Recommended Ages: 14+ You are a cult leader working to fill your compound with followers who can help you carry out your cult’s agenda. As you cultivate various types of recruits, their unique skills will gain your cult powers to help you fulfill your agenda. But watch out! If you are becoming too powerful, rival cult leaders may try to sabotage you or convert the followers you can’t keep in line. You might also garner unwanted attention and...
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LOST RUINS OF ARNAK: ADVENTURE CHEST$107.99 CADNumber of Players: 1-4Playing Time: 30+ MinutesRecommended Ages: 12+ Prepare for another adventure in the world of Lost Ruins of Arnak. Pack all your essentials easily into one Adventure Chest that fits everything you need for journeying in the lush jungles and vast plains of Arnak—and then head out to explore new areas and temples. The Adventure Chest is an expansion for Lost Ruins of Arnak, featuring an original storage solution that fits all previously released Lost Ruins of Arnak conten...
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AXIS AND ALLIES STALINGRAD$116.99 CADNumber of Players: 2 Playing Time: 3-5 Hours Recommended Ages: 14+ In the summer of 1942, the German juggernaut could not be stopped, and both sides believed that Stalingrad would fall within mere weeks. But six months later, winter weather, a lack of supplies, and a failed relief effort saw the entire German 6th Army, or what was left of it, surrender. Take command of the German forces (plus some minor Axis powers), and see if you can match their lightning thrust into the fateful city. Or ...
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DND RPG STRANGER THINGS: WELCOME TO THE HELLFIRE CLUB$59.99 CADExperience Eddie Munson's lost DUNGEONS & DRAGONS adventures. One player take son the mantle of Hellfire Club leader and Dungeon Master while the others play characters like Erica Sinclair's backstabbing Rogue, Lady Applejack, or Dustin Henderson's battle-loving Cleric, Nog the Dwarf. Embark on cooperative adventures inspired by Stranger Things and earn your place in the Hellfire Club! Contents: 1 Dungeon Master's Screen 1 Double-Sided Hellfire Club Poster 91 Cards for Spells, Magic Ite...
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TRND$24.99 CADNumber of Players: 3-5 Playing Time: 30 Minutes Recommended Ages: 8+ Card shedding and set collection game. Take a card and discard one or more identical card that match either the color or the type of the cards on the discard pile. Push your luck to see if you can get a higher score before the other players empty their hand and you are left with no points. Watch the trends that arise during the game and try to collect many of the same type/color of chair. Points are determined by how many...
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THE GANG$29.99 CADNumber of Players: 3-6 Playing Time: 20 Minutes Recommended Ages: 10+ Round up your gang and get ready to pull off a series of bank heists using the power of poker! In this innovative, cooperative version of a poker game, players bet on how good they think their hand of cards will be relative to the other players, and then try to make their predictions a reality. Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then t...
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DYING MESSAGE$32.99 CADNumber of Players: 2-8 Playing Time: 20 Minutes Recommended Ages: 12+ Dying Message" is a game where you create an elegant dying message, just like in a detective novel, that points out the criminal! After that, the detectives have to solve the case! You have just been murdered by someone. As your consciousness fades, you must somehow point out the murderer within the limited time you have left! In front of you are 15 cards that you might be able to use. Upon closer inspection, these cards ...
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THE CREW: MISSION DEEP SEA$17.99 CADNumber of Players: 2-5 Playing Time: 20 Minutes Recommended Ages: 10+ In this highly-anticipated followup to the original cooperative card game — winner of the 2020 Kennerspiel des Jahres — players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the chal...
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SPIRIT ISLAND$106.99 CADNumber of Players: 1-4Playing Time: 90-120 MinutesRecommended Ages: 13+ Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been “discovered” by invaders from a far-off land. These would-be colonists are taking over the la...
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TOKAIDO$49.99 CADNumber of Players: 1-5Playing Time: 45 MinutesRecommended Ages: 10+ In Tokaido, you are a traveller in ancient Japan. You will follow the prestigious Tokaido–a road between Kyoto and Edo (Tokyo)–as you try to have a rich and fulfilling experience. Pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters on your journey. Tokaido features a time-track mechanism in which the active...
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HORRIFIED GREEK MONSTERS$59.99 CADNumber of Players: 1- Playing Time: 60 Minutes Recommended Ages: 10+ Pandora's Box has been opened, and Greece's most notorious monsters have escaped.Horrified: Greek Monsters is a standalone game that features gameplay similar to 2019's Horrified. In this co-operative game, players become avatars of the Greek gods and must work together to re-capture these monsters.To do that, they must first uncover the monsters' lairs. Medusa, Cerberus, Chimera, and Minotaur are hidden in locations that m...
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HORRIFIED UNIVERSAL MONSTERS$59.99 CADRecommended Age: 10+ Recommended Players: 1 - 5 players Playing Time: 60 minutes The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends! In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late. Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenst...
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HORRIFIED AMERICAN MONSTERS$59.99 CADRecommended Age: 10+ Recommended Players: 1 - 5 players Playing Time: 60 minutes Work together to protect the town of Cross Creek from Bigfoot, the Jersey Devil, Mothman, the Chupacabra, the Ozark Howler, and the Banshee of the Badlands! Each monster requires a different strategy to defeat. Adjust the difficulty by facing different groups of monsters, each represented by a sculpted miniature. Will you be victorious against American’s legendary cryptids? Contents: 1 Game Board 6 Monster Ma...
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HORRIFIED WORLD OF MONSTERS$49.99 CADNumber of Players: 1-5 Recommended Ages: 10+ The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends! In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late.
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DIPLOMACY ERA OF EMPIRE$79.99 CADNumber of Players: 2-7 Playing Time: 4 Hours Recommended Ages: 14+ An Unprecedented And Relentless Grab For Power The 19th Century was a dynamic, yet turbulent time when huge areas of the Ottoman Empire, the Indian sub-continent, China, Indochina, and the East Indies were fought over by competing empires. These seven great empires vie for control as alliances are formed and trust is betrayed. Players negotiate and outwit one another in a delicate balance of cooperation and competition to ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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