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topThere are 591 productsSort
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CHURRASCARIA: A CUTTHROAT GAME OF GLUTTONY 2E$19.99 CADNumber of Players: 2-6Playing Time: 25-35 MinutesRecommended Ages: 10+Churrascaria: A Cutthroat Game of Gluttony is a fast paced game of card collection where everyone is trying to eat all the succulent meats that appear on their plates while avoiding the equally delicious but ultimately less satisfying sides and desserts that just get in the way. All the while food theft, plate swapping, and general backstabbing keep the food flying. The person who consumes the most meat wins.Each turn playe...
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CREATURE FEATURE$39.99 CADNumber of Players: 3-6 Playing Time: 15-30 Minutes Recommended Ages: 14+ In this game of hand management and bluffing by Richard Garfield, you are a movie agent representing actors who excel at particularly monstrous roles. Try to get them the part in the feature film! Or, failing that, at least a part in SOME film. Each round you will assign a Co-star and a Star (cards with a number value and possibly a special ability) to audition for a role (a tile worth points). Everyone will reveal the...
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ROB ZOMBIE'S HOUSE OF 1000 CORPSES MINIATURES$29.99 CADHowdy Folks! You like blood? Violence? Freaks of nature? Well, then boy do we have something for you! Trick or Treat Studios is thrilled to present the House of 1000 Corpses Miniatures! This set of 9 expertly sculpted and paintable figures are perfect for display and for use in the House of 1000 Corpses board game. Don't miss out on this must-have addition to your horror collection! Miniatures included: Captain Spaulding, Earl Firefly, Otis Firefly, Baby Firefly, Tiny Firefly, Mama Firefly, ...
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ROB ZOMBIE'S HOUSE OF 1000 CORPSES: A GAME OF HORROR$59.99 CADNumber of Players: 1-4Playing Time: 60 MinutesRecommended Ages: 10+ Howdy Folks! You like blood? Violence? Freaks of nature? Well, then boy do we have something for you! Trick or Treat Studios is thrilled to present the House of 1000 Corpses Game! Play the part of the Firefly family, working together to round up some pesky kids who are running around your house! To win, you’ll need to bring enough of them to Dr. Satan before the police show up!
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JUNGLE SPEED ECOPAK (BILINGUAL)$24.99 CADNumber of Players: 2-10 Playing Time: 15 Minutes Recommended Ages: 7+ Jungle Speed comes back in this new eco-conceived packaging, without plastic. Each player tries to grab the Totem first when the symbol on their card matches somebody else’s. Jungle Speed is an explosive game, easy to transport thanks to its travel bag, for quick on-the-go games! 100% eco-pack, no plastic, no wrap Travel bag to take your game with you A classic party game for friends and family Contents: 70 Cards 1 Tote...
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DEAD BY DAYLIGHT GATEKEEPER EXPANSION$39.99 CADNumber of Players: 3-5 Playing Time: 45 Minutes Recommended Ages: 17+ Enhance your Dead By Daylight: The Board Game experience with this expansion! Play as one of the new Survivors and utilize their unique perks to escape from a new cabal of terrifying Killers with horrifying abilities you've never seen before! Features: Play as 5 new resourceful Survivors with their own unique Perks! Play as 5 new Killers with horrifying Powers that defy logic to hunt your prey! Customize your experience ...
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Warhammer The Old World: High Elf Realms - Swordmasters of Hoeth$99.99 CADDescription The Swordmasters of Hoeth are exemplars of the martial arts, capable of incredible feats of arms. Trained at the White Tower, the greatest seat of learning in the world, these warrior-scholars master every nuance and facet of sword fighting.This multipart plastic kit builds 30 Swordmasters of Hoeth, an elite heavily armoured infantry unit for your High Elf Realms armies in games of Warhammer: The Old World. They are designed to be fielded as two units of 15, each with their own c...
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SCOVILLE 2ND EDITION$56.99 CADNumber of Players: 1-6Playing Time: 60-90 Minutes New addition to the classics line from Trick or Treat Studios. An updated printing of a modern classic! 1 to 6 players will plant peppers, harvest them, cross-breed them, sell them, and make delicious chili to score points! This edition includes colorblind-friendly plastic peppers, new art, a new solo mode and the previously released Labs Expansion!
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Marvel Dice Throne: 2-Hero Box: Black Widow & Doctor Strange$34.99 CADNumber of Players: 2-6Playing Time: 20-40 MinutesRecommended Ages: 8+ Marvel Dice Throne is a fast-playing, dice-rolling combat game that lets players battle as their favorite Marvel heroes in one-on-one duels, team battles, and free-for-alls! Based on the smash success Dice Throne, this Marvel Dice Throne 2 Hero Box puts players in the roles of Black Widow and Doctor Strange, each with their own set of dice, player board, and unique deck of cards. Attack your opponents and activate abilities...
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Marvel Dice Throne: X-Men Box 2$69.99 CADDescription Box 2 includes Cyclops, Gambit, Rogue, and Jean Grey.
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AXIS & ALLIES: 1941$49.99 CADNumber of Players: 2-5 Playing Time: 60-180 Minutes Recommended Ages: 12+ The world is at war! Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2–5 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in both Europe and Asia. Features: Updated box size to better fit components! Punchboard tokens are now double sided with res...
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TIME BOMB EVOLUTION$14.99 CADNumber of Players: 4-6Playing Time: 15 MinutesRecommended Ages: 8+ In the game, players are secretly assigned a role which is either a terrorist or a SWAT officer. Then cards are dealt to each player. They look at their cards and randomly place the cards face-down in front of them. SWATs win together if they deactivate the time bomb by revealing all of the SUCCESS cards. Each turn, a player chooses a card in front of another player and reveal it. If it is a SUCCESS card, SWATs get closer to...
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ONE PIECE ASSAULT ON MARINEFORD BOARD GAME$26.99 CADNumber of Players: 2-6Playing Time: 45 MinutesRecommended Ages: 8+ In One Piece – Assault on Marine Ford, players relive one of the most epic battles in the One Piece saga. Ace has been captured by the Marines and is set for public execution on Marine Ford Island. Whitebeard, determined to save his adoptive son, has assembled a powerful fleet of pirates to launch a daring rescue mission. Players choose to either join Whitebeard’s pirates in their mission to free Ace by finding the key to hi...
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ROOT THE UNDERWORLD EXPANSION$56.00 CADNumber of Players: 2-5Playing Time: 90-120 MinutesRecommended Ages: 14+ New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.
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CODENAMES XXL$36.99 CADNumber of Players: 2-8Playing Time: 15 MinutesRecommended Ages: 10+ Codenames, the multiple award winning social word game, is becoming an even "bigger" hit! Introducing Codenames XXL. This double sized version of the Spiel de Jahres 2016 winner is ready to be enjoyed by larger groups, it provides easier visibility with all the fun of the original.
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IMPERIUM: HORIZONS$99.99 CADNumber of Players: 1-4 Playing Time: 40-160 Minutes Recommended Ages: 14+ Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilization to its knees; build up too slowly, and you ...
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DICE THRONE SANTA VS KRAMPUS$29.99 CADNumber of Players: 2-6 Playing Time: 20-40 Minutes Recommended Ages: 8+ Each year, the Mad King hosts a tournament of champions with the greatest prize a hero could ever want: The Throne. Will you be the one bold enough to take it? Dice Throne is a competitive or team-based dice rolling combat game with variable player powers. A heart-pumping, fast-playing game of skilled card play and dice manipulation. The game is played over a series of rounds where you will be rolling your hero's dice ...
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SANKORE: THE PRIDE OF MANSA MUSA$93.99 CADNumber of Players: 1-4 Playing Time: 150-180 Minutes Recommended Ages: 14+ In Sankoré: The Pride of Mansa Musa, a dynamic, interactive, mid-weight Eurogame, 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu, tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa, even as the great university is raised around them. By enrolling and graduating your pupils, teaching classes, adding to your curriculum, and filling the great library with ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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