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POKEMON
- Booster Box And Pack
- Elite Trainer Box
- Build and Battle/Deck Préconstruit
- Produits Japonais
- Tins et Boites de Collection
- Singles
- Pré-Commande
DISNEY LORCANA
DRAGON BALL
MAGIC THE GATHERING
- Booster Box And Pack
- Ensembles et Boites de Collection
- Commander Deck / Deck Préconstruit
- Singles
- Pré-Commande
UNION ARENA
YUGIOH
FLESH AND BLOOD
ONE PIECE
AUTRES TCG ...
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Baseball Scellé
Basketball Scellé
Football Scellé
Hockey Scellé
- Hockey 16-17
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Soccer Scellé
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DRAGON SHIELD
GAMEGENIC
MAKE IT SHINE
MONSTER
ULTIMATE GUARD
ULTRA PRO
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DUNGEONS & DRAGONS
Warhammer
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There are 465 productsSort
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FLAMECRAFT$36.99 CADNumber of Players: 1-5 Playing Time: 60 Minutes Recommended Ages: 14+ Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers,...
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VIDEO GAME CHAMPION$58.99 CADNumber of Players: 2-5Playing Time: 50-90 MinutesRecommended Ages: 11+ The 1990s. The Golden Age of 16-Bit video games. A simpler time when every kid’s dreams revolved around becoming the next Video Game Champion! Video Game Champion is a competitive strategy board game for 2 to 5 players that takes 50-90 minutes to play. You and your friends are ’90s kids dividing your time and attention between earning money, studying, renting video games, buying game strategy magazines, begging your pare...
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HALLOWEEN II$54.99 CADNumber of Players: 2-4 Playing Time: 60 Minutes Recommended Ages: 14+ Laurie Strode needs your help! Get her some medicine, or a wheelchair, or…why did the lights just go out? Michael Myers is coming for you. He knows where you are. You must get Laurie to safy! In this 1-versus-many game based on Halloween II, you'll need to run around the board to accomplish your objectives while Michael stalks you from the darkness. Michael will track his movement secretly on a separate board, revealing...
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WAR CHEST$51.99 CADAges: 14+Playing Time: 30-60 minutesPlayers: 2 or 4 Play the game of Kings, Queens and Warriors!The king’s greatest friend had been an old general who had advised him and helped him protect his kingdom. He handed the new father a chest. “This is not for you my King, this is for your child. There will come a day when rule will be passed on to this young one. The respect you have earned will not be given to your children - it will be earned. In this simple chest is everything a leader needs...
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WAR CHEST: SIEGE$25.99 CADNumber of Players: 2 or 4 Playing Time: 30-60 Minutes (10 minutes to set up) Recommended Ages: 14+ Not all battles are fought on the open field. In many cases defenders hide behind the thick walls of mighty castles. Now is the time to prepare for Siege! As castles grew larger and stronger throughout the middle ages, new ways evolved to scale, knock down, and even undermine their walls. In War Chest: Siege™ you will be confronted with fortified locations. Fear not, you have siege towers and ...
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MY HERO ACADEMIA: PLUS ULTRA! BOARD GAME$24.99 CADNumber of Players: 2-4Playing Time: 30 MinutesRecommended Ages: 12+In the My Hero Academia: Plus Ultra! Board Game, you and the other players will control students from U.A. High’s Class 1-A. Prove that you have what it takes to be a Pro Hero by earning Hero Points. Defeating Villains, completing Events, recruiting Allies, and resolving Encounters all reward you with Hero Points. Supporting the other Heroes will of course also reward you with some Hero Points. The game ends after you, or anot...
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INVENTORS OF THE SOUTH TIGRIS$61.99 CADNumber of Players: 1-4 Playing Time: 90-120 Minutes Recommended Ages: 12+ Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay? The aim of Inve...
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GLOOMHAVEN: FORGOTTEN CIRCLES$36.99 CADNumber of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 14+ Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters.The expansion al...
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ENOLA HOLMES: FINDER OF LOST SOULS$36.99 CADNumber of Players: 2-4 Playing Time: 45 Minutes Recommended Ages: 14+ The game is afoot, and I, Enola Holmes, am on the case. Now... Where to begin? I am a finder of lost souls, and there is a lost soul to be found. The criminal has left clues, a cypher in the language of flowers, scattered across London. If only I can solve the puzzles to find them. Detection is not a simple game, but with the help of my extraordinary brother, Sherlock, and a certain nincompoop, I’ll see the truth soon en...
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PARACHUTE PANDA$24.99 CADNumber of Players: 2-6 Playing Time: 20-40 Minutes Recommended Ages: 8+ Parachute Panda is a fun and fast tactical game of out-maneuvering your fellow Pandas in a race to not get to the bottom first! Use balloons, leaf blowers, falling pianos and more to keep your fluffy Panda aloft while sending your opponents crashing to their doom!
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Ahoy! Kitten$19.99 CADIn Ahoy! Kitten, you are one of the Cat Pirates of the Open Sea! As a Cat, shiny little coins do not interest you. What you want is Fish! You want to collect more fish than your opponents through bluffing and cunning. However, it is not that easy because other Cats are eyeing those fish too! To do this, you place a set of Sea tiles side by side on the table, with each tile featuring a varying number of fish. Each player simultaneously places a finger on one of the tiles when signaled. Yo...
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GEMINI GAUNTLET$49.99 CADWelcome to the most dangerous and exciting racing league in the known universe: the Gemini Gauntlet! As a one of ten diverse race teams from across the galaxy, each player controls a unique ship with two crew members. Every round, players simultaneously program their flight path. They must navigate an ever-changing course, avoid collisions with asteroids, and outmaneuver their rivals to be the first to cross the finish line!
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WORMINATORS: INSIDE JOB$36.99 CADNumber of Players: 1-4 Playing Time: 30-60 Minutes Recommended Ages: 14+ Welcome to the Big Apple, a city rotten to its core. A high-profile politician has just been murdered, and only the Worminators can solve the case. You’re one of the hotshot detectives that have earned the title of Worminator, and you’ve been ordered by the chief to investigate this murder. If the media frenzy around the case weren’t enough to throw you off your game, the mayor’s office seems to be blocking you at every...
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SHELL COMPANY: DON'T WRITE ME OFF$36.99 CADNumber of Players: 2-6 Playing Time: 30-60 Minutes Recommended Ages: 14+ Welcome to the high-paced world of turtle dating! Your goal is to run the most successful turtle dating company, helping to romance turtles and sweep them right out of their shells. But you’re not the only one vying for their attention; you might find yourself at odds with a rival company as you attempt to woo these reptiles. You better make sure you have just the right gifts to make the best impression. If that doesn’t...
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MINDBUG: FIRST CONTACT CORE SET$23.99 CADNumber of Players: 2 Playing Time: 15-25 Minutes Recommended Ages: 8+ In Mindbug, you summon hybrid creatures and send them to battle against your opponent — but when you summon a creature, the opponent may use one of their Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself. Cards in Mindbug represent weird creatures that all come with unique and powerful abilities s...
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DUNE ARRAKIS: DAWN OF THE FREMEN$52.99 CADNumber of Players: 2-4 Playing Time: 60-90 Minutes Recommended Ages: 14+ Dune ARRAKIS: Dawn of the Fremen is the brutal, cutthroat game for 2 to 4 players ages 14+. Arrakis is about tribal control of the planet Dune and takes place long before the events of the novel Dune. Each player controls a tribe of Fremen warriors, struggling to gather the scarce resources of Arrakis, developing the weapons and sietches they’ll need to survive, and harnessing the power of sandworms for battle. Will yo...
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KUTNA HORA THE CITY OF SILVER$53.99 CADNumber of Players: 2-4 Players Playing Time: 30 minutes Recommended Ages: 13+ Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the Cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe. Kutná Hora: The City of Silver is a historical city-building Eurogame for 2-4 p...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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