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There are 61 productsSort
Translation missing: en.sections.collection_template.product_count
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Sacred Foundry [Gatecrash]$25.60 CADSet: Gatecrash Type: Land — Mountain Plains Rarity: Rare ({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Burning fervor and fearsome skill create a lethal beauty terrible to behold.
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Watery Grave [Gatecrash]$20.70 CADSet: Gatecrash Type: Land — Island Swamp Rarity: Rare ({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. "I fear that as we scurry after phantoms, the Dimir pull nine puppet strings." —Ral Zarek
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Godless Shrine [Gatecrash]$20.60 CADSet: Gatecrash Type: Land — Plains Swamp Rarity: Rare ({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Judgment without hope.
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Stomping Ground [Gatecrash]$25.60 CADSet: Gatecrash Type: Land — Mountain Forest Rarity: Rare ({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. "Roots, ruins, and room to fight. All the comforts of home." —Domri Rade
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Hellkite Tyrant [Gatecrash]$8.30 CADSet: Gatecrash Type: Creature — Dragon Rarity: Mythic Cost: {4}{R}{R} Flying, trampleWhenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Enter the Infinite [Gatecrash]$7.10 CADSet: Gatecrash Type: Sorcery Rarity: Mythic Cost: {8}{U}{U}{U}{U} Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. "Don't just have an idea—have all of them." —Niv-Mizzet
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Boros Charm [Gatecrash]$26.50 CADSet: Gatecrash Type: Instant Rarity: Uncommon Cost: {R}{W} Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until end of turn.• Target creature gains double strike until end of turn. "Practice compassion and mercy. But know when they m...
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Mind Grind [Gatecrash]$6.20 CADSet: Gatecrash Type: Sorcery Rarity: Rare Cost: {X}{U}{B} Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
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Gyre Sage [Gatecrash]$4.90 CADSet: Gatecrash Type: Creature — Elf Druid Rarity: Rare Cost: {1}{G} Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.){T}: Add {G} for each +1/+1 counter on Gyre Sage.
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Sylvan Primordial [Gatecrash]$4.70 CADSet: Gatecrash Type: Creature — Avatar Rarity: Rare Cost: {5}{G}{G} ReachWhen Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle....
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Glaring Spotlight [Gatecrash]$2.30 CADSet: Gatecrash Type: Artifact Rarity: Rare Cost: {1} Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
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Aurelia's Fury [Gatecrash]$2.30 CADSet: Gatecrash Type: Instant Rarity: Mythic Cost: {X}{R}{W} Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
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Whispering Madness [Gatecrash]$1.90 CADSet: Gatecrash Type: Sorcery Rarity: Rare Cost: {2}{U}{B} Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a c...
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Sepulchral Primordial [Gatecrash]$1.90 CADSet: Gatecrash Type: Creature — Avatar Rarity: Rare Cost: {5}{B}{B} Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the...
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Domri Rade [Gatecrash]$1.50 CADSet: Gatecrash Type: Legendary Planeswalker — Domri Rarity: Mythic Cost: {1}{R}{G} +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.−2: Target creature you control fights another target creature.−7: You get an emblem with "Creatures you control have double strike, trample,...
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Nightveil Specter [Gatecrash]$1.40 CADSet: Gatecrash Type: Creature — Specter Rarity: Rare Cost: {U/B}{U/B}{U/B} FlyingWhenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.You may play lands and cast spells from among cards exiled with Nightveil Specter.
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Thespian's Stage [Gatecrash]$1.50 CADSet: Gatecrash Type: Land Rarity: Rare {T}: Add {C}.{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. Amid rumors of war, the third act of *The Absolution of the Guildpact* was quickly rewritten as a tragedy.
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Lazav, Dimir Mastermind [Gatecrash]$1.50 CADSet: Gatecrash Type: Legendary Creature — Shapeshifter Rarity: Mythic Cost: {U}{U}{B}{B} HexproofWhenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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