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There are 241 productsSort
Translation missing: en.sections.collection_template.product_count
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Three Steps Ahead [Outlaws of Thunder Junction]$10.90 CADSet: Outlaws of Thunder Junction Type: Instant Rarity: Rare Cost: {U} Spree (Choose one or more additional costs.)+ {1}{U} — Counter target spell.+ {3} — Create a token that's a copy of target artifact or creature you control.+ {2} — Draw two cards, then discard a card. She'd planned for every eventualit...
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Slickshot Show-Off (Extended Art) [Outlaws of Thunder Junction]$10.00 CADSet: Outlaws of Thunder Junction Type: Creature — Bird Wizard Rarity: Rare Cost: {1}{R} Flying, hasteWhenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as...
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Slickshot Show-Off [Outlaws of Thunder Junction]$6.60 CADSet: Outlaws of Thunder Junction Type: Creature — Bird Wizard Rarity: Rare Cost: {1}{R} Flying, hasteWhenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as...
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Gisa, the Hellraiser [Outlaws of Thunder Junction]$6.20 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Human Warlock Rarity: Mythic Cost: {3}{B}{B} Ward—{2}, Pay 2 life.Skeletons and Zombies you control get +1/+1 and have menace.Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting...
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Concealed Courtyard (Borderless) [Outlaws of Thunder Junction]$7.40 CADSet: Outlaws of Thunder Junction Type: Land Rarity: Rare Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {W} or {B}.
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Kambal, Profiteering Mayor [Outlaws of Thunder Junction]$4.70 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Human Advisor Rarity: Rare Cost: {1}{W}{B} Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.Whenever one or more tokens enter the battlefiel...
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Jace Reawakened (Borderless) [Outlaws of Thunder Junction]$4.60 CADSet: Outlaws of Thunder Junction Type: Legendary Planeswalker — Jace Rarity: Mythic Cost: {U}{U} You can't cast this spell during your first, second, or third turns of the game.+1: Draw a card, then discard a card.+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.−6: Until end of...
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The Gitrog, Ravenous Ride [Outlaws of Thunder Junction]$3.70 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Frog Horror Mount Rarity: Mythic Cost: {3}{B}{G} Trample, hasteWhenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield...
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Double Down (Extended Art) [Outlaws of Thunder Junction]$4.80 CADSet: Outlaws of Thunder Junction Type: Enchantment Rarity: Mythic Cost: {3}{U} Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) The best alibi is being in multiple places at the same time. ...
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Jace Reawakened [Outlaws of Thunder Junction]$3.30 CADSet: Outlaws of Thunder Junction Type: Legendary Planeswalker — Jace Rarity: Mythic Cost: {U}{U} You can't cast this spell during your first, second, or third turns of the game.+1: Draw a card, then discard a card.+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.−6: Until end of...
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Vraska, the Silencer [Outlaws of Thunder Junction]$2.80 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Gorgon Assassin Rarity: Mythic Cost: {1}{B}{G} DeathtouchWhenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one ma...
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Concealed Courtyard [Outlaws of Thunder Junction]$2.90 CADSet: Outlaws of Thunder Junction Type: Land Rarity: Rare Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {W} or {B}.
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This Town Ain't Big Enough [Outlaws of Thunder Junction]$2.70 CADSet: Outlaws of Thunder Junction Type: Instant Rarity: Uncommon Cost: {4}{U} This spell costs {3} less to cast if it targets a permanent you control.Return up to two target nonland permanents to their owners' hands. All that fancy footwork, and you can't even dodge one silly little rope? Cryin' shame, th...
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Rakdos Joins Up (Extended Art) [Outlaws of Thunder Junction]$2.50 CADSet: Outlaws of Thunder Junction Type: Legendary Enchantment Rarity: Rare Cost: {3}{B}{R} When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that c...
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Return the Favor [Outlaws of Thunder Junction]$2.30 CADSet: Outlaws of Thunder Junction Type: Instant Rarity: Uncommon Cost: {R}{R} Spree (Choose one or more additional costs.)+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.+ {1} — Change the target of target spell or ability with a single target. ...
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Outcaster Trailblazer [Outlaws of Thunder Junction]$1.90 CADSet: Outlaws of Thunder Junction Type: Creature — Human Druid Rarity: Rare Cost: {2}{G} When Outcaster Trailblazer enters the battlefield, add one mana of any color.Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.Plot {2}{G} (You may pay {2}{G} and exile this card from your han...
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Kellan, the Kid [Outlaws of Thunder Junction]$1.50 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Human Faerie Rogue Rarity: Mythic Cost: {G}{W}{U} Flying, lifelinkWhenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card f...
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Assimilation Aegis [Outlaws of Thunder Junction]$1.50 CADSet: Outlaws of Thunder Junction Type: Artifact — Equipment Rarity: Mythic Cost: {1}{W}{U} When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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