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There are 241 productsSort
Translation missing: en.sections.collection_template.product_count
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Assimilation Aegis [Outlaws of Thunder Junction]$1.50 CADSet: Outlaws of Thunder Junction Type: Artifact — Equipment Rarity: Mythic Cost: {1}{W}{U} When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it...
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Calamity, Galloping Inferno (Extended Art) [Outlaws of Thunder Junction]$1.20 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Horse Mount Rarity: Rare Cost: {4}{R}{R} HasteWhenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next e...
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Laughing Jasper Flint [Outlaws of Thunder Junction]$1.30 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Lizard Rogue Rarity: Rare Cost: {1}{B}{R} Creatures you control but don't own are Mercenaries in addition to their other types.At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn...
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Ornery Tumblewagg (Extended Art) [Outlaws of Thunder Junction]$1.10 CADSet: Outlaws of Thunder Junction Type: Creature — Brushwagg Mount Rarity: Rare Cost: {2}{G} At the beginning of combat on your turn, put a +1/+1 counter on target creature.Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.Saddle 2 (Tap any number of other creatures you control wi...
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Arid Archway [Outlaws of Thunder Junction]$1.10 CADSet: Outlaws of Thunder Junction Type: Land Desert Rarity: Uncommon Arid Archway enters the battlefield tapped.When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.){T}: Add {C}{C}.
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Tinybones Joins Up [Outlaws of Thunder Junction]$1.20 CADSet: Outlaws of Thunder Junction Type: Legendary Enchantment Rarity: Rare Cost: {B} When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. ...
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Magebane Lizard [Outlaws of Thunder Junction]$1.60 CADSet: Outlaws of Thunder Junction Type: Creature — Lizard Rarity: Uncommon Cost: {1}{R} Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn. "I didn't miss. Blasted thing snatched my bolt out of the air a...
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Jagged Barrens [Outlaws of Thunder Junction]$0.90 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Jagged Barrens enters the battlefield tapped.When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.{T}: Add {B} or {R}. "Tense day of travel. Couldn't shake the feeling those peaks were about to topple." —Pioneer journal of Big Ralph ...
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Selvala, Eager Trailblazer [Outlaws of Thunder Junction]$1.10 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Elf Scout Rarity: Mythic Cost: {2}{G}{W} VigilanceWhenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."{T}: Choose a color. Add one mana of that color fo...
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Lively Dirge [Outlaws of Thunder Junction]$0.80 CADSet: Outlaws of Thunder Junction Type: Sorcery Rarity: Uncommon Cost: {1}{B} Spree (Choose one or more additional costs.)+ {1} — Search your library for a card, put it into your graveyard, then shuffle.+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. ...
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Pillage the Bog [Outlaws of Thunder Junction]$0.70 CADSet: Outlaws of Thunder Junction Type: Sorcery Rarity: Rare Cost: {B}{G} Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast ...
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Hell to Pay [Outlaws of Thunder Junction]$0.80 CADSet: Outlaws of Thunder Junction Type: Sorcery Rarity: Rare Cost: {X}{R} Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. For years afterward, lucky explorers who found the cave could chip gold f...
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Rakdos Joins Up [Outlaws of Thunder Junction]$0.80 CADSet: Outlaws of Thunder Junction Type: Legendary Enchantment Rarity: Rare Cost: {3}{B}{R} When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that c...
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Ornery Tumblewagg [Outlaws of Thunder Junction]$0.70 CADSet: Outlaws of Thunder Junction Type: Creature — Brushwagg Mount Rarity: Rare Cost: {2}{G} At the beginning of combat on your turn, put a +1/+1 counter on target creature.Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.Saddle 2 (Tap any number of other creatures you control wi...
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The Key to the Vault [Outlaws of Thunder Junction]$0.80 CADSet: Outlaws of Thunder Junction Type: Legendary Artifact — Equipment Rarity: Rare Cost: {1}{U} Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the ...
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Nurturing Pixie [Outlaws of Thunder Junction]$0.60 CADSet: Outlaws of Thunder Junction Type: Creature — Faerie Rogue Rarity: Uncommon Cost: {W} FlyingWhen Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. ...
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Malcolm, the Eyes (Showcase) [Outlaws of Thunder Junction]$0.60 CADSet: Outlaws of Thunder Junction Type: Legendary Creature — Siren Pirate Rarity: Rare Cost: {U}{R} Flying, hasteWhenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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Archmage's Newt (Extended Art) [Outlaws of Thunder Junction]$0.80 CADSet: Outlaws of Thunder Junction Type: Creature — Salamander Mount Rarity: Rare Cost: {1}{U} Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instea...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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