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There are 217 productsSort
Translation missing: en.sections.collection_template.product_count
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Plague of Vermin [Shadowmoor]$37.40 CADSet: Shadowmoor Type: Sorcery Rarity: Rare Cost: {6}{B} Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
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Sunken Ruins [Shadowmoor]$35.50 CADSet: Shadowmoor Type: Land Rarity: Rare {T}: Add {C}.{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
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Reflecting Pool [Shadowmoor]$14.80 CADSet: Shadowmoor Type: Land Rarity: Rare {T}: Add one mana of any type that a land you control could produce. Does it reflect the future that once was or the past that can never be?
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Boon Reflection [Shadowmoor]$12.10 CADSet: Shadowmoor Type: Enchantment Rarity: Rare Cost: {4}{W} If you would gain life, you gain twice that much life instead. Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.
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Mana Reflection [Shadowmoor]$11.70 CADSet: Shadowmoor Type: Enchantment Rarity: Rare Cost: {4}{G}{G} If you tap a permanent for mana, it produces twice as much of that mana instead. Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.
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Savor the Moment [Shadowmoor]$8.40 CADSet: Shadowmoor Type: Sorcery Rarity: Rare Cost: {1}{U}{U} Take an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back.
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Polluted Bonds [Shadowmoor]$8.50 CADSet: Shadowmoor Type: Enchantment Rarity: Rare Cost: {3}{B}{B} Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves.
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Manamorphose [Shadowmoor]$7.20 CADSet: Shadowmoor Type: Instant Rarity: Common Cost: {1}{R/G} Add two mana in any combination of colors.Draw a card. For a moment, objects of pure mana glimmered in the wonderstruck boggart's hands. In the next moment, they were in his mouth, as he chewed contentedly.
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Faerie Macabre [Shadowmoor]$6.80 CADSet: Shadowmoor Type: Creature — Faerie Rogue Rarity: Common Cost: {1}{B}{B} FlyingDiscard Faerie Macabre: Exile up to two target cards from graveyards. The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
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Corrosive Mentor [Shadowmoor]$6.80 CADSet: Shadowmoor Type: Creature — Elemental Rogue Rarity: Uncommon Cost: {2}{B} Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Guttering cinders stoke their dying flames by snuffing out the lights of others.
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Blowfly Infestation [Shadowmoor]$6.80 CADSet: Shadowmoor Type: Enchantment Rarity: Uncommon Cost: {2}{B} Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name.
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Cerulean Wisps [Shadowmoor]$5.40 CADSet: Shadowmoor Type: Instant Rarity: Common Cost: {U} Target creature becomes blue until end of turn. Untap that creature.Draw a card. "If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies." —Kithkin superstition
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Steel of the Godhead [Shadowmoor]$4.80 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{W/U} Enchant creatureAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Prismatic Omen [Shadowmoor]$4.50 CADSet: Shadowmoor Type: Enchantment Rarity: Rare Cost: {1}{G} Lands you control are every basic land type in addition to their other types. In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.
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Everlasting Torment [Shadowmoor]$4.50 CADSet: Shadowmoor Type: Enchantment Rarity: Rare Cost: {2}{B/R} Players can't gain life.Damage can't be prevented.All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) When night fell, the plane itself was scarred. ...
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Rite of Consumption [Shadowmoor]$4.30 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {1}{B} As an additional cost to cast this spell, sacrifice a creature.Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
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Sygg, River Cutthroat [Shadowmoor]$4.20 CADSet: Shadowmoor Type: Legendary Creature — Merfolk Rogue Rarity: Rare Cost: {U/B}{U/B} At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) "It's not a matter of deserving. It's a matter of strength. The power to hold versus t...
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Shield of the Oversoul [Shadowmoor]$4.00 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{G/W} Enchant creatureAs long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)As long as enchanted creature is white,...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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