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POKEMON
- Booster Box And Pack
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DISNEY LORCANA
- Boites et Paquets
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- Tapis
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DRAGON BALL
MAGIC THE GATHERING
- Boites et Paquets
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- Commander Deck / Deck Préconstruit
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UNION ARENA
YUGIOH
FLESH AND BLOOD
ONE PIECE
AUTRES TCG ...
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Baseball Scellé
Basketball Scellé
Football Scellé
Hockey Scellé
- Hockey 16-17
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Soccer Scellé
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DRAGON SHIELD
GAMEGENIC
MAKE IT SHINE
MONSTER
ULTIMATE GUARD
ULTRA PRO
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FILTER FILTERThere are 10108 productsSort
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Ghosts of the Innocent [Ravnica: City of Guilds]$0.60 CADSet: Ravnica: City of Guilds Type: Creature — Spirit Rarity: Rare Cost: {5}{W}{W} If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. "Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill u...
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Yasharn, Implacable Earth [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Legendary Creature — Elemental Boar Rarity: Rare Cost: {2}{G}{W} When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.Players can't pay life or sacrifice nonland permanents to cast spells or activa...
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Phylath, World Sculptor [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Legendary Creature — Elemental Rarity: Rare Cost: {4}{R}{G} When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. ...
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Roiling Regrowth [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Instant Rarity: Uncommon Cost: {2}{G} Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. "Roots find their way through rock, and even mountains must give way to new growth." —Nissa Revane
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Khalni Ambush // Khalni Territory [Zendikar Rising]$0.60 CADSet: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {2}{G} Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) "The difference between life and death in Ora Ondar is about three second of startled screaming." —Raff Sluge...
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Spikefield Hazard // Spikefield Cave [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {R} Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. "Stop screaming! You'll only bring down more spikes." —Raff Slugeater, goblin shortcutter ...
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Nahiri's Lithoforming [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Sorcery Rarity: Rare Cost: {X}{R}{R} Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. "Zendikar has suffered enough. It is time, at last, for my home to know p...
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Kazuul's Fury // Kazuul's Cliffs [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {2}{R} As an additional cost to cast this spell, sacrifice a creature.Kazuul's Fury deals damage equal to the sacrificed creature's power to any target. "The toll is steep, but the cliffs are steeper." —Samilla, Murasa Expeditionary House ...
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Silundi Vision // Silundi Isle [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {2}{U} Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. "Feel the current? Rough waters lie ahead....
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Sea Gate Stormcaller [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Creature — Human Wizard Rarity: Mythic Cost: {1}{U} Kicker {4}{U}When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targe...
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Charix, the Raging Isle (049/280) [Zendikar Rising]$0.70 CADSet: Zendikar Rising Type: Legendary Creature — Leviathan Crab Rarity: Rare Cost: {2}{U}{U} Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. Zendikar's seas are deeper than anyone c...
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Archpriest of Iona [Zendikar Rising Prerelease Promos]$0.70 CADSet: Zendikar Rising Prerelease Promos Type: Creature — Human Cleric Rarity: Rare Cost: {W} Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)At the beginning of combat on your turn, if you have a full party, target creature gets...
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Mechtitan Core (Extended Art) [Kamigawa: Neon Dynasty]$0.70 CADSet: Kamigawa: Neon Dynasty Type: Artifact — Vehicle Rarity: Rare Cost: {2} {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the b...
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Raiyuu, Storm's Edge (Extended Art) [Kamigawa: Neon Dynasty]$0.70 CADSet: Kamigawa: Neon Dynasty Type: Legendary Creature — Human Samurai Rarity: Rare Cost: {2}{R}{W} First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
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Invoke Calamity (Showcase Soft Glow) [Kamigawa: Neon Dynasty]$0.60 CADSet: Kamigawa: Neon Dynasty Type: Instant Rarity: Rare Cost: {1}{R}{R}{R}{R} You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
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Tameshi, Reality Architect (Showcase Soft Glow) [Kamigawa: Neon Dynasty]$0.70 CADSet: Kamigawa: Neon Dynasty Type: Legendary Creature — Moonfolk Wizard Rarity: Rare Cost: {2}{U} Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X o...
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Satoru Umezawa (Showcase Ninja) [Kamigawa: Neon Dynasty]$0.70 CADSet: Kamigawa: Neon Dynasty Type: Legendary Creature — Human Ninja Rarity: Rare Cost: {1}{U}{B} Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in ...
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Biting-Palm Ninja (Showcase Ninja) [Kamigawa: Neon Dynasty]$1.40 CADSet: Kamigawa: Neon Dynasty Type: Creature — Human Ninja Rarity: Rare Cost: {2}{B} Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonlan...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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