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topFILTER FILTERThere are 14937 productsSort
Translation missing: en.sections.collection_template.product_count
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Temporal Distortion [Invasion]$0.70 CADSet: Invasion Type: Enchantment Rarity: Rare Cost: {3}{U}{U} Whenever a creature or land becomes tapped, put an hourglass counter on it.Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.At the beginning of each player's upkeep, remove all hourglass counters from permanents that player con...
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Skizzik [Invasion]$1.00 CADSet: Invasion Type: Creature — Elemental Rarity: Rare Cost: {3}{R} Kicker {R} (You may pay an additional {R} as you cast this spell.)Trample, hasteAt the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
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Twilight's Call [Invasion]$2.00 CADSet: Invasion Type: Sorcery Rarity: Rare Cost: {4}{B}{B} You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)Each player returns all creature cards from their graveyard to the battlefield. Twilight falls. We rise. —Necro...
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Sabertooth Nishoba [Invasion]$0.70 CADSet: Invasion Type: Creature — Cat Beast Warrior Rarity: Rare Cost: {4}{G}{W} Trample, protection from blue and from red They sneer at the terrestrial dangers found on peaks and shores, eager to prove themselves against new and even mightier foes.
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Phyrexian Lens [Invasion]$0.70 CADSet: Invasion Type: Artifact Rarity: Rare Cost: {3} {T}, Pay 1 life: Add one mana of any color. "There's nothing I wouldn't give to achieve victory. Can you say the same?" —Tsabo Tavoc, to Gerrard
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Noble Panther [Invasion]$0.70 CADSet: Invasion Type: Creature — Cat Rarity: Rare Cost: {1}{G}{W} {1}: Noble Panther gains first strike until end of turn. Unlike many hunters, these panthers have no need for camouflage. They're fast enough to catch any prey.
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Nightscape Master [Invasion]$0.80 CADSet: Invasion Type: Creature — Zombie Wizard Rarity: Rare Cost: {2}{B}{B} {U}{U}, {T}: Return target creature to its owner's hand.{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
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Phyrexian Infiltrator [Invasion]$0.70 CADSet: Invasion Type: Creature — Phyrexian Minion Rarity: Rare Cost: {2}{B} {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) "It is Yawgmoth's will incarnate: an efficient machine that replaces inefficient flesh." —Tsabo Tavoc
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Metathran Aerostat [Invasion]$0.60 CADSet: Invasion Type: Creature — Metathran Rarity: Rare Cost: {2}{U}{U} Flying{X}{U}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
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Devouring Strossus [Invasion]$1.00 CADSet: Invasion Type: Creature — Phyrexian Horror Rarity: Rare Cost: {5}{B}{B}{B} Flying, trampleAt the beginning of your upkeep, sacrifice a creature.Sacrifice a creature: Regenerate Devouring Strossus.
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Desperate Research [Invasion]$0.60 CADSet: Invasion Type: Sorcery Rarity: Rare Cost: {1}{B} Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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Crystal Spray [Invasion]$14.60 CADSet: Invasion Type: Instant Rarity: Rare Cost: {2}{U} Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.Draw a card.
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Aether Rift [Invasion]$1.00 CADSet: Invasion Type: Enchantment Rarity: Rare Cost: {1}{R}{G} At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
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Crusading Knight [Invasion]$1.70 CADSet: Invasion Type: Creature — Human Knight Rarity: Rare Cost: {2}{W}{W} Protection from blackCrusading Knight gets +1/+1 for each Swamp your opponents control. "My only dream is to destroy the nightmares of others."
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Crosis, the Purger [Invasion]$5.30 CADSet: Invasion Type: Legendary Creature — Dragon Rarity: Rare Cost: {3}{U}{B}{R} FlyingWhenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
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Reborn Hero [Torment]$0.60 CADSet: Torment Type: Creature — Human Soldier Rarity: Rare Cost: {2}{W} VigilanceThreshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
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Nostalgic Dreams [Torment]$3.40 CADSet: Torment Type: Sorcery Rarity: Rare Cost: {G}{G} As an additional cost to cast this spell, discard X cards.Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. Seton dreams of life renewed.
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Shambling Swarm [Torment]$0.70 CADSet: Torment Type: Creature — Horror Rarity: Rare Cost: {1}{B}{B}{B} When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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