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topFILTER FILTERThere are 14935 productsSort
Translation missing: en.sections.collection_template.product_count
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Possessed Aven [Torment]$0.60 CADSet: Torment Type: Creature — Bird Soldier Horror Rarity: Rare Cost: {2}{U}{U} FlyingThreshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
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Vengeful Dreams [Torment]$0.90 CADSet: Torment Type: Instant Rarity: Rare Cost: {W}{W} As an additional cost to cast this spell, discard X cards.Exile X target attacking creatures. Teroh dreams of his enemies' doom.
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Sengir Vampire [Torment]$0.70 CADSet: Torment Type: Creature — Vampire Rarity: Rare Cost: {3}{B}{B} Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. Empires rise and fall, but evil is eternal. ...
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Plagiarize [Torment]$0.60 CADSet: Torment Type: Instant Rarity: Rare Cost: {3}{U} Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. "Are you thinking what I'm thinking?"
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Possessed Barbarian [Torment]$0.70 CADSet: Torment Type: Creature — Human Barbarian Horror Rarity: Rare Cost: {2}{R}{R} First strikeThreshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
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Last Laugh [Torment]$3.20 CADSet: Torment Type: Enchantment Rarity: Rare Cost: {2}{B}{B} Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.When no creatures are on the battlefield, sacrifice Last Laugh.
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Angel of Retribution [Torment]$0.70 CADSet: Torment Type: Creature — Angel Rarity: Rare Cost: {6}{W} Flying, first strike Bitter vengeance never glowed so bright nor sang so sweet.
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Ichorid [Torment]$1.30 CADSet: Torment Type: Creature — Horror Rarity: Rare Cost: {3}{B} HasteAt the beginning of the end step, sacrifice Ichorid.At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
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Morningtide [Torment]$0.70 CADSet: Torment Type: Sorcery Rarity: Rare Cost: {1}{W} Exile all graveyards. "The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven." —Major Teroh
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Nantuko Cultivator [Torment]$0.70 CADSet: Torment Type: Creature — Insect Druid Rarity: Rare Cost: {3}{G} When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
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False Memories [Torment]$0.60 CADSet: Torment Type: Instant Rarity: Rare Cost: {1}{U} Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard. "My enemies will forget everything but their anguish." —Ambassador Laquatus
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Laquatus's Champion [Torment]$1.00 CADSet: Torment Type: Creature — Nightmare Horror Rarity: Rare Cost: {4}{B}{B} When Laquatus's Champion enters the battlefield, target player loses 6 life.When Laquatus's Champion leaves the battlefield, that player gains 6 life.{B}: Regenerate Laquatus's Champion. Chainer's dark gift to a darker soul. ...
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Llawan, Cephalid Empress [Torment]$1.30 CADSet: Torment Type: Legendary Creature — Cephalid Noble Rarity: Rare Cost: {3}{U} When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.Your opponents can't cast blue creature spells.
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Wake Thrasher [Eventide]$0.90 CADSet: Eventide Type: Creature — Merfolk Soldier Rarity: Rare Cost: {2}{U} Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. Anyone who thinks merrows have more brains than brawn has never been run over by one.
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Thunderblust [Eventide]$1.10 CADSet: Eventide Type: Creature — Elemental Rarity: Rare Cost: {2}{R}{R}{R} HasteThunderblust has trample as long as it has a -1/-1 counter on it.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Stigma Lasher [Eventide]$4.10 CADSet: Eventide Type: Creature — Elemental Shaman Rarity: Rare Cost: {R}{R} Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. The Extinguisher's curse lasted long after her departure. ...
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Umbra Stalker [Eventide]$0.70 CADSet: Eventide Type: Creature — Elemental Rarity: Rare Cost: {4}{B}{B}{B} Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. Don't venture into the darkness, lest it decide not to let you leave.
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Light from Within [Eventide]$3.70 CADSet: Eventide Type: Enchantment Rarity: Rare Cost: {2}{W}{W} Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost. "Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose." —Donal Alloway, cenn of Kinscaer ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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