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topFILTER FILTERThere are 14935 productsSort
Translation missing: en.sections.collection_template.product_count
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Needle Specter [Eventide]$2.00 CADSet: Eventide Type: Creature — Specter Rarity: Rare Cost: {1}{B}{B} FlyingWither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
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Leering Emblem [Eventide]$3.60 CADSet: Eventide Type: Artifact — Equipment Rarity: Rare Cost: {2} Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.Equip {2} The banner was not a symbol of victory, but a herald of the carnage to come.
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Nobilis of War [Eventide]$0.80 CADSet: Eventide Type: Creature — Spirit Avatar Rarity: Rare Cost: {R/W}{R/W}{R/W}{R/W}{R/W} FlyingAttacking creatures you control get +2/+0. "A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy." —*The Seer's Parables*
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Mindwrack Liege [Eventide]$0.90 CADSet: Eventide Type: Creature — Horror Rarity: Rare Cost: {3}{U/R}{U/R}{U/R} Other blue creatures you control get +1/+1.Other red creatures you control get +1/+1.{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
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Overbeing of Myth [Eventide]$4.20 CADSet: Eventide Type: Creature — Spirit Avatar Rarity: Rare Cost: {G/U}{G/U}{G/U}{G/U}{G/U} Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.At the beginning of your draw step, draw an additional card. "She walks among us unseen, learning from our imperfections." —...
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Springjack Pasture [Eventide]$26.70 CADSet: Eventide Type: Land Rarity: Rare {T}: Add {C}.{4}, {T}: Create a 0/1 white Goat creature token.{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
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Rekindled Flame [Eventide]$0.70 CADSet: Eventide Type: Sorcery Rarity: Rare Cost: {2}{R}{R} Rekindled Flame deals 4 damage to any target.At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
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Regal Force [Eventide]$5.90 CADSet: Eventide Type: Creature — Elemental Rarity: Rare Cost: {4}{G}{G}{G} When Regal Force enters the battlefield, draw a card for each green creature you control. It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature ...
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Spitting Image [Eventide]$0.80 CADSet: Eventide Type: Sorcery Rarity: Rare Cost: {4}{G/U}{G/U} Create a token that's a copy of target creature.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Spitting is the customary greeting between a creature and its magical impostor...
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Glamerdye [Eventide]$3.20 CADSet: Eventide Type: Instant Rarity: Rare Cost: {1}{U} Change the text of target spell or permanent by replacing all instances of one color word with another.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Call the Skybreaker [Eventide]$0.60 CADSet: Eventide Type: Sorcery Rarity: Rare Cost: {5}{U/R}{U/R} Create a 5/5 blue and red Elemental creature token with flying.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) It hears and answers every orison across Shadowmoor. ...
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Doomgape [Eventide]$0.70 CADSet: Eventide Type: Creature — Elemental Rarity: Rare Cost: {4}{B/G}{B/G}{B/G} TrampleAt the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. It eats and eats until the juiciest morsel it can find is itself.
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Archon of Justice [Eventide]$0.60 CADSet: Eventide Type: Creature — Archon Rarity: Rare Cost: {3}{W}{W} FlyingWhen Archon of Justice dies, exile target permanent. In dark times, Truth bears a blade.
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Dominus of Fealty [Eventide]$1.60 CADSet: Eventide Type: Creature — Spirit Avatar Rarity: Rare Cost: {U/R}{U/R}{U/R}{U/R}{U/R} FlyingAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. "Nothing is truly your own. It is his, whether you know it...
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Cold-Eyed Selkie [Eventide]$1.20 CADSet: Eventide Type: Creature — Merfolk Rogue Rarity: Rare Cost: {1}{G/U}{G/U} Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. She follows the old tributaries built when merr...
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Fiery Bombardment [Eventide]$0.60 CADSet: Eventide Type: Enchantment Rarity: Rare Cost: {1}{R} Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost. It kills two beasts with one thrown.
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Figure of Destiny [Eventide]$1.50 CADSet: Eventide Type: Creature — Kithkin Rarity: Rare Cost: {R/W} {R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior,...
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Altar Golem [Eventide]$0.80 CADSet: Eventide Type: Artifact Creature — Golem Rarity: Rare Cost: {7} TrampleAltar Golem's power and toughness are each equal to the number of creatures on the battlefield.Altar Golem doesn't untap during your untap step.Tap five untapped creatures you control: Untap Altar Golem.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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