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topFILTER FILTERThere are 14930 productsSort
Translation missing: en.sections.collection_template.product_count
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Helvault [Dark Ascension]$0.70 CADSet: Dark Ascension Type: Legendary Artifact Rarity: Mythic Cost: {3} {1}, {T}: Exile target creature you control.{7}, {T}: Exile target creature you don't control.When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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Wolfbitten Captive // Krallenhorde Killer [Dark Ascension]$0.70 CADSet: Dark Ascension Type: Creature — Human Werewolf Rarity: Rare Cost: {G} {1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. Reverse Type: Creature — W...
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Increasing Devotion [Dark Ascension]$0.50 CADSet: Dark Ascension Type: Sorcery Rarity: Rare Cost: {3}{W}{W} Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lost in the Woods [Dark Ascension]$0.50 CADSet: Dark Ascension Type: Enchantment Rarity: Rare Cost: {3}{G}{G} Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Increasing Savagery [Dark Ascension]$0.80 CADSet: Dark Ascension Type: Sorcery Rarity: Rare Cost: {2}{G}{G} Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Markov Blademaster [Dark Ascension]$0.70 CADSet: Dark Ascension Type: Creature — Vampire Warrior Rarity: Rare Cost: {1}{R}{R} Double strikeWhenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. "Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to...
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Mondronen Shaman // Tovolar's Magehunter [Dark Ascension]$0.90 CADSet: Dark Ascension Type: Creature — Human Shaman Werewolf Rarity: Rare Cost: {3}{R} At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. "Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak." ...
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Jar of Eyeballs [Dark Ascension]$0.50 CADSet: Dark Ascension Type: Artifact Rarity: Rare Cost: {3} Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and...
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Havengul Lich [Dark Ascension]$2.00 CADSet: Dark Ascension Type: Creature — Zombie Wizard Rarity: Mythic Cost: {3}{U}{B} {1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn. Fusing intelligence with the power of undeath requires...
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Drogskol Reaver [Dark Ascension]$2.10 CADSet: Dark Ascension Type: Creature — Spirit Rarity: Mythic Cost: {5}{W}{U} Flying, double strike, lifelinkWhenever you gain life, draw a card. Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison.
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Grim Backwoods [Dark Ascension]$0.50 CADSet: Dark Ascension Type: Land Rarity: Rare {T}: Add {C}.{2}{B}{G}, {T}, Sacrifice a creature: Draw a card. "I love what they've done with the place." —Liliana Vess
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Feed the Pack [Dark Ascension]$0.70 CADSet: Dark Ascension Type: Enchantment Rarity: Rare Cost: {5}{G} At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
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Elbrus, the Binding Blade // Withengar Unbound [Dark Ascension]$6.10 CADSet: Dark Ascension Type: Legendary Artifact — Equipment Rarity: Mythic Cost: {7} Equipped creature gets +1/+0.When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.Equip {1} Those who grasp its hilt soon hear the demon's call. ...
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Geralf's Mindcrusher [Dark Ascension]$0.60 CADSet: Dark Ascension Type: Creature — Zombie Horror Rarity: Rare Cost: {4}{U}{U} When Geralf's Mindcrusher enters the battlefield, target player mills five cards.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Deranged Outcast [Dark Ascension]$0.50 CADSet: Dark Ascension Type: Creature — Human Rogue Rarity: Rare Cost: {1}{G} {1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest.
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Falkenrath Aristocrat [Dark Ascension]$1.00 CADSet: Dark Ascension Type: Creature — Vampire Noble Rarity: Mythic Cost: {2}{B}{R} Flying, hasteSacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. "Your blood is quite pleasing. A pity th...
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Ghoultree [Dark Ascension]$0.70 CADSet: Dark Ascension Type: Creature — Zombie Treefolk Rarity: Rare Cost: {7}{G} This spell costs {1} less to cast for each creature card in your graveyard. It uproots entire fengrafs to add to its twisted frame.
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Flayer of the Hatebound [Dark Ascension]$0.60 CADSet: Dark Ascension Type: Creature — Devil Rarity: Rare Cost: {5}{R} Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature dea...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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